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Showing 451 to 465 of 510 results Save | Export
Lockwood, Nicholas S. – ProQuest LLC, 2011
Geographically dispersed teams rely on information and communication technologies (ICTs) to communicate and collaborate. Three ICTs that have received attention are audio conferencing (AC), video conferencing (VC), and, recently, 3D virtual environments (3D VEs). These ICTs offer modes of communication that differ primarily in the number and type…
Descriptors: Cues, Structural Equation Models, Statistical Analysis, Decision Making
Witt, Karl Jerome – ProQuest LLC, 2011
This study explores the perceptions of professional counselors who provide avatar-based services in multi-user virtual environments (MUVEs) and their descriptions of those services. Using a virtual micro-ethnographic design, the principal investigator interviewed counselors (N=5) licensed or certified to practice in their geographic location about…
Descriptors: Foreign Countries, Therapy, Counselors, Whites
Ziaeehezarjeribi, Yadi – ProQuest LLC, 2010
This study, based on experiential play methodology was used to explore student engagement while playing "Medal of Honor (2002)" and "Call of Duty (2003)". It identifies some of the key issues related to the use of video games and simulations during the training phase of game play. Research into the effects of gaming in education has been extremely…
Descriptors: Learner Engagement, Play, Video Games, Learning Strategies
Aleckson, Jon D. – ProQuest LLC, 2010
This study explored how educational technology development leaders can facilitate increased collaboration between the instructional design and development team and faculty member experts when developing games and simulations. A qualitative, case study method was used to analyze interviews and documents, and Web postings related specifically to…
Descriptors: Expertise, Instructional Design, Cooperation, Educational Technology
Jang, Susan – ProQuest LLC, 2010
This study examines the facilitative effects of embodiment of a complex internal anatomical structure through three-dimensional ("3-D") interactivity in a virtual reality ("VR") program. Since Shepard and Metzler's influential 1971 study, it has been known that 3-D objects (e.g., multiple-armed cube or external body parts) are visually and…
Descriptors: Medical Education, Medical Students, Computer Simulation, Biomechanics
Evans, Josiah Jeremiah – ProQuest LLC, 2010
In measurement research, data simulations are a commonly used analytical technique. While simulation designs have many benefits, it is unclear if these artificially generated datasets are able to accurately capture real examinee item response behaviors. This potential lack of comparability may have important implications for administration of…
Descriptors: Computer Assisted Testing, Adaptive Testing, Educational Testing, Admission (School)
da Silva, Karina T. F. – ProQuest LLC, 2012
In spite of the increased use of virtual worlds for language teaching and learning, few empirical studies have addressed the teachers' perspectives regarding teaching in these 3D virtual environments. An understanding of how virtual worlds such as Second Life may be beneficial for the design of enriching language learning experiences helps…
Descriptors: Language Teachers, Second Language Learning, Second Language Instruction, Case Studies
Granshaw, Frank Douglas – ProQuest LLC, 2011
Virtual reality (VR) is increasingly used to acquaint geoscience novices with some of the observation, data gathering, and problem solving done in actual field situations by geoscientists. VR environments in a variety of forms are used to prepare students for doing geologic fieldwork, as well as to provide proxies for such experience when…
Descriptors: Expertise, Field Instruction, Field Trips, Middle Schools
DeCarlo, Jeffrey – ProQuest LLC, 2010
Air travel is expected to grow by a factor of 2 to 3 times by 2025 and people working in the aviation system, including airport personnel, pilots, and air traffic controllers, must be able to safely and efficiently operate in this arena ("NextGen"). In response to the personnel training and education requirements concomitant with "NextGen,"…
Descriptors: Self Efficacy, Computer Simulation, Air Transportation, Aviation Education
Christian, Dorinda M. – ProQuest LLC, 2010
Tourism opportunities are being promoted heavily on the web, yet one of the largest and most lucrative markets, older adults are least likely to use the internet. In an effort to explore barriers to and potential acceptance of technology for tourism experiences, this study followed closely ten older adults through a learning process with…
Descriptors: Internet, Older Adults, Science and Society, Tourism
Dziorny, Mary Aileen – ProQuest LLC, 2012
This study sought to determine if an online course designed and delivered in Second Life can meet the needs of higher education students with dyslexia. The course design incorporated strategies from Gagne' and Briggs' principles of instruction, Gagnon and Collay's constructivist learning design, Powell's key learning needs of…
Descriptors: Online Courses, Dyslexia, Higher Education, Special Needs Students
Thompson, Teri L. – ProQuest LLC, 2011
The purpose of this descriptive study was to examine the use of simulation technology within nursing programs leading to licensure as registered nurses. In preparation for this study the Use of Simulation Technology Inventory (USTI) was developed and based in the structure, processes, outcomes model and the current literature on simulation. The…
Descriptors: Student Evaluation, Teaching Methods, Undergraduate Students, Computer Simulation
Earl, Jason Scott – ProQuest LLC, 2012
The focal goal of this research was to extend the empirical effort on business simulations as a form of experiential learning by providing the first empirical analysis of business acumen and knowledge application skills. Disruptions in technology are providing more opportunities to improve the simulation gaming learning experience and a number of…
Descriptors: Experiential Learning, Control Groups, Experimental Groups, Administrators
McGuire, Michael Patrick – ProQuest LLC, 2010
Spatial or temporal data mining tasks are performed in the context of the relevant space, defined by a spatial neighborhood, and the relevant time period, defined by a specific time interval. Furthermore, when mining large spatio-temporal datasets, interesting patterns typically emerge where the dataset is most dynamic. This dissertation is…
Descriptors: Intervals, Research Methodology, Hypothesis Testing, Statistical Significance
Chen, Trevor H. – ProQuest LLC, 2010
While the auditory-only aspects of Mandarin speech are heavily-researched and well-known in the field, this dissertation addresses its lesser-known aspects: The visual and audio-visual perception of Mandarin segmental information and lexical-tone information. Chapter II of this dissertation focuses on the audiovisual perception of Mandarin…
Descriptors: Identification, Visual Perception, Mandarin Chinese, Information Processing
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