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JaMall A. Willis – ProQuest LLC, 2023
The primary purpose of this exploratory multi-case study was to investigate how virtual reality (VR), when utilized as the primary driver of hands-on instruction, could influence the completion of the Experiential Learning Cycle (ELC) for high school level Career and Technical Education (CTE) instructors. Specifically, this qualitative study…
Descriptors: Computer Simulation, Educational Technology, Experiential Learning, Vocational Education Teachers
Mosher, Margaret A – ProQuest LLC, 2023
The extent to which an intervention is perceived as socially valid significantly influences whether the intervention is selected, implemented, and maintained (Kern & Manz, 2004). Social skill interventions and evidence-based practices are often ranked with low social validity by adolescents (McCoy et al., 2016). Interventions delivered through…
Descriptors: Middle School Students, Interpersonal Communication, Intervention, Computer Simulation
Deborah Denise Floyd – ProQuest LLC, 2024
Research has shown that new graduate registered nurses (NGRNs) do not possess the critical thinking skills needed to provide adequate patient care upon entrance into the workforce. Today's healthcare facilities demand that NGRNs possess the critical thinking skills that will allow them to apply their knowledge to patient care situations.…
Descriptors: Critical Thinking, Nurses, Thinking Skills, Skill Development
Stephanie Jeanelle Kinzinger – ProQuest LLC, 2024
This dissertation examines the possibilities and anxieties that attend a notion haunting Western thought since at least Kant--that reality itself is a revisable construct, a kind of collective game with social and physical rules that simultaneously delimit and solicit radical interactivity. Investigating experiments in the gamification of reality…
Descriptors: Philosophy, Phenomenology, Experience, Games
Kelly Jay Smith – ProQuest LLC, 2024
Augmented reality (AR) is an emergent technology beginning to be integrated into many disciplines such as engineering, architecture, and medical fields for educational purposes. The present study builds on a pilot study conducted in the spring of 2022 exploring how AR can be employed in Environmental Education (EE) by providing just-in-time…
Descriptors: Computer Simulation, Simulated Environment, Environmental Education, Technology Uses in Education
Haotian Yang – ProQuest LLC, 2024
This study explores the relationship between perceived authenticity and cognitive engagement within authentic learning environments, a topic that has garnered increasing attention in educational research and practice. While previous studies have linked authenticity and engagement to improved academic outcomes, there remains a gap in understanding…
Descriptors: Biofeedback, Learner Engagement, Cognitive Processes, Authentic Learning
Alee Friemel – ProQuest LLC, 2024
Developing interdisciplinary communication and leadership skills is considered a priority in nursing education. Nurse burnout, nurse turnover rates, patient safety issues, and sentinel events can all be associated with communication and leadership deficiencies in nursing practice. Recent literature has shown the impact of developing nontechnical…
Descriptors: Nursing Students, Communication Skills, Interdisciplinary Approach, Curriculum Implementation
Jennifer Valera – ProQuest LLC, 2024
While important to many employers, a college degree does not necessarily indicate graduates' skills and competencies. Colleges need a more updated model that will allow students to acquire 21st-century workforce skills and help showcase and verify their competencies to potential employers. Digital badging emerges as a promising solution to help…
Descriptors: Higher Education, 21st Century Skills, Job Skills, Employment Potential
Ali Ceyhun Muftuoglu – ProQuest LLC, 2024
This study investigates the role of Immersive Virtual Reality (IVR) in facilitating Transformative Experiences (TE) and enhancing everyday engagement with learning. Using the Teaching for Transformative Experiences in Science (TTES) model, this research integrates IVR's unique affordances--presence and agency--to examine how immersive learning…
Descriptors: Computer Simulation, Transformative Learning, Learner Engagement, Science Education
Stephen Miko – ProQuest LLC, 2022
The topic for this study was police cadet perceptions of learning using video simulators. The main research question for this project was: "How are video simulators perceived by police cadets as a learning method at the police academy?" The participants for this qualitative study were 16 recently graduated police cadets from an anonymous…
Descriptors: Police Education, Graduates, Student Attitudes, Computer Simulation
Eric Jordan Mendelson – ProQuest LLC, 2022
Educators and researchers have long contemplated the most effective ways to provide feedback to students, to build sustainable feedback practices, and to establish feedback literacy. While a considerable amount of research, theory, and practical approaches exist to support the effect of formative feedback practices, less research exists on the…
Descriptors: Preservice Teachers, Teacher Attitudes, Feedback (Response), Data Use
Robert Beveridge – ProQuest LLC, 2021
With the increase in cybercrime costing organizations financial loss and loss to their reputation, the need to hire qualified and experienced employees is paramount. As the gap in the workforce shortage widens, cybersecurity education and training institutions are struggling to produce a capable workforce with enough experience and skills that…
Descriptors: Crime Prevention, Computer Security, Computer Simulation, Computer Science Education
Rosenie K. Blanc – ProQuest LLC, 2024
This study explored the perceptions and experiences of behavioral clinicians regarding the use of technology in behavior plan development and the application of virtual reality (VR) for crisis intervention training. A thematic analysis was used to identify key themes based on the benefits and challenges of incorporating technology into plan…
Descriptors: Technology, Clinical Psychology, Clinics, Intervention
Jenifer Butler – ProQuest LLC, 2024
As the world becomes increasingly globalized thanks, at least in part, to the ubiquity of digital technology, scholars in discourse and new media must explore the possibility of learning and composition to expand pedagogical practices and opportunities. This project uses study abroad programs and education as a test case for establishing the…
Descriptors: Intercultural Communication, Cultural Capital, Information Technology, Computer Simulation
Martinez, Valeria Veronica – ProQuest LLC, 2022
Education is the most important obligation the humanity race has in order to evolve and thrive in the modern world. There are various applications for educators to teach valuable lessons to students, and not all deliveries will be the same for every lesson and for every student. Lesson being taught, the lesson delivery from educator to student…
Descriptors: Students with Disabilities, Technology Uses in Education, Paleontology, Computer Simulation

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