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Showing 196 to 210 of 450 results Save | Export
Kristina Kramarczuk – ProQuest LLC, 2024
As technology continues to permeate all aspects of modern society, it is critical for PK-12 students to participate in computer science (CS) learning opportunities that prepare them to navigate and leverage technology in their future careers. However, research consistently shows that Black, Hispanic/Latino/a/x, and Native American students,…
Descriptors: Computer Science Education, Principals, Equal Education, Administrator Attitudes
Saiteja Malisetty – ProQuest LLC, 2024
This dissertation investigates the application of network models in educational assessment across diverse learning settings, encompassing both clinical and classroom environments. As educational paradigms shift and digital tools become more embedded in learning processes, traditional assessment methods often fall short in effectively capturing the…
Descriptors: Educational Assessment, Information Technology, Technology Integration, Textbooks
Levy, Christopher – ProQuest LLC, 2019
The purpose of this qualitative case study research is to understand the professional development needed for elementary school (Grades K-6) educators to effectively teach computer science as part of the Computer Science for All initiative. Two research statements guided this study: Professional development training is needed for Florida elementary…
Descriptors: Faculty Development, Elementary School Teachers, Computer Science Education, Educational Technology
Demszky, Dorottya – ProQuest LLC, 2022
Language is central to education, being the core medium of instruction. Researchers and practitioners have long used manual methods to analyze instructional language like classroom discourse and instructional texts, with the goal of facilitating student-centered instruction. In this dissertation, I offer three studies demonstrating how natural…
Descriptors: Natural Language Processing, Student Centered Learning, Textbook Content, Evaluation Methods
Jenks, Theodore G. – ProQuest LLC, 2022
The purpose of this action research was to implement a digital game development project and describe its effects on the performance and attitudes of eighth-grade students in a required computer science course at South Carolina School District Alpha. The following research questions were explored: (1) How does the game development project impact…
Descriptors: Middle School Students, Active Learning, Student Projects, Games
Razieh Fathi – ProQuest LLC, 2021
This dissertation describes an experiment to investigate how learners with different levels of background in computer science learn core concepts of computer science, in particular, algorithms. We designed a study to focus on cognitive task analysis for eliciting the empirical mental elements of learning two graph algorithms. Cognitive workload…
Descriptors: Undergraduate Students, Computer Science Education, Algorithms, Cognitive Development
Ruiz, Patricia Adriana – ProQuest LLC, 2017
Women continue to be underrepresented in computer science and technology related fields despite their significant contributions. The lack of diversity in technology related fields is problematic as it can result in the perpetuation of negative stereotypes and closed-minded, unchecked biases. As technology tools become integral to our daily lives…
Descriptors: Females, Undergraduate Students, Reflection, Undergraduate Study
Madeline Tate Hinckle – ProQuest LLC, 2023
As science becomes increasingly computationally intensive, the need for computational thinking (CT) and computer science (CS) practices in K-12 science education is becoming paramount. Incorporation of CT/CS practices in K-12 education can be seen in national standards and a variety of allied initiatives. One way to build capacity around an…
Descriptors: Middle School Students, Science Instruction, Computation, Thinking Skills
Kos, Brittany Ann – ProQuest LLC, 2019
Student hackathons are a type of demographic-specific event that are aimed at college students. Students may attend hackathons because they provide an opportunity for informal learning, networking, and building products for social change Hackathons are usually designed to give their participants opportunities to learn or expand their technical…
Descriptors: Computer Science Education, Informal Education, Incidental Learning, Student Experience
Newman, Thomas R. – ProQuest LLC, 2017
The lack of diversity in the technology workforce in the United States has proven to be a stubborn problem, resisting even the most well-funded reform efforts. With the absence of computer science education in the mainstream K-12 curriculum, only a narrow band of students in public schools go on to careers in technology. The problem persists…
Descriptors: Computer Science, Computer Literacy, Elementary School Teachers, Computer Science Education
Isabel Alonso – ProQuest LLC, 2021
In the 21st century, digital technology skills are necessary to succeed in technology-rich environments such as the school, the workplace, and daily life activities such as shopping online, applying for jobs, working online, and receiving education. This qualitative case the study provided insights into digital literacy and the most influential…
Descriptors: Adult Learning, Digital Literacy, English (Second Language), Second Language Learning
Hosseini, Roya – ProQuest LLC, 2018
My dissertation is situated in the field of computer science education research, specifically, the learning and teaching of programming. This is a critical area to be studied, since, primarily, learning to program is difficult, but also, the need for programming knowledge and skills is growing, now more than ever. This research is particularly…
Descriptors: Computer Science Education, Educational Technology, Programming, Skill Development
Kovach-Hayes, Elizabeth A. – ProQuest LLC, 2019
This dissertation is a case study of State Public University (pseudonym), a large, public university in the United States, and the promising practice that improved student learning by redesigning an Information Technology course (pseudonym IT-101). The stakeholders were faculty who were involved in the redesign. As part of this qualitative study,…
Descriptors: Student Experience, College Students, Curriculum Design, Information Technology
Blaney, Jennifer M. – ProQuest LLC, 2018
Despite the great advances women have made in higher education, women remain underrepresented in both leadership positions and the computing major. After college, women are underrepresented across technical careers and especially in leadership positions. This study contends with these gender inequities by focusing on gender and the leadership…
Descriptors: Females, Undergraduate Students, Student Attitudes, Mixed Methods Research
Al-Makhzoomy, Alaa Khalaf – ProQuest LLC, 2018
The study investigated the effect of Game Development-Based Learning (GDBL) on the ability of IT undergraduates in Jordanian universities to define the concepts of computer programming and Object-Oriented Programming (OOP) and their ability to program in C++. An instruction was designed for an eight-week-long online course to allow the…
Descriptors: Foreign Countries, Games, Information Technology, Undergraduate Students
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