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Seyedahmad Rahimi – ProQuest LLC, 2020
In this study, I investigated the effectiveness of a creativity-support system that I developed in the level editor of a learning game called "Physics Playground" on improving college students' creativity. Moreover, I investigated the validity and reliability of an in-game assessment of creativity to measure students' creativity.…
Descriptors: Educational Games, Creativity, Test Validity, Test Reliability
Jiajun Guo – ProQuest LLC, 2016
Divergent thinking (DT) tests are the most frequently used types of creativity assessment and have been administered in traditional paper and pencil format for more than a half century. With the prevalence of computer-based testing and increasing demands for large-scale, faster, and more flexible testing procedures, it is necessary to explore and…
Descriptors: Test Construction, Computer Assisted Testing, Creative Thinking, Creativity Tests
Pham, Linh Hung – ProQuest LLC, 2014
This study was designed to investigate the predictive relationships of creative problem-solving attributes, which comprise divergent thinking, convergent thinking, motivation, general and domain knowledge and skills, and environment, with mathematical creativity of sixth grade students in Thai Nguyen City, Viet Nam. The study also aims to revise…
Descriptors: Creativity, Problem Solving, Creative Thinking, Thinking Skills