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Chi, Tai-Yin – ProQuest LLC, 2016
This research presents an experimental study to determine to what extent computer skill learners can benefit from generating self-explanation with the aid of different computer-based visualization technologies. Self-explanation was stimulated with dynamic visualization (Screencast), static visualization (Screenshot), or verbal instructions only,…
Descriptors: Computer Literacy, Skill Development, Retention (Psychology), Computer Uses in Education
Harris, Matthew E. – ProQuest LLC, 2016
The purpose of this study was to identify and examine existing technology acceptance constructs as they relate to end-user participation in training programs. By analyzing technology acceptance constructs and their fit with existing training paradigms, it was expected that there would be a significant increase in use behavior as defined in the…
Descriptors: Computer Attitudes, Adoption (Ideas), Training, Use Studies
Amicucci, Ann N. – ProQuest LLC, 2013
In this qualitative research study, the author investigated first-year college students' non-academic digital literacy practices, the audiences for these practices, and students' preferences for enacting these practices in the first-year college writing classroom. Methods of data collection included surveying 177 students, conducting…
Descriptors: College Freshmen, Computer Literacy, Writing Instruction, Preferences
Mansfield, Malinda – ProQuest LLC, 2017
Some students do not possess the learning management system (LMS) and basic computer skills needed for success in first-year experience (FYE) courses. The purpose of this quantitative study, based on the Integrative Learning Design Framework and theory of transactional distance, was to identify what basic computer skills and LMS skills are needed…
Descriptors: College Students, Community Colleges, College Freshmen, Database Management Systems
Morgan, Mia Lynn – ProQuest LLC, 2015
Two questions drove this case study. 1) To what extent does playing the online computer game Minecraft at home in a multiplayer environment impact a player's media literacy skills of analysis, evaluation, and access? 2) To what extent does playing the online computer game Minecraft at home in a multiplayer environment impact a player's 21st…
Descriptors: Media Literacy, Computer Literacy, Computer Games, Case Studies
Blanson, Constance D. – ProQuest LLC, 2013
Online students represent a growing majority of individuals who complete their academic studies via the use of a distance education. However, with so many distance learners not completing their online courses, identifying the factors that influence online course completion has became a widespread initiative within institutions of higher learning…
Descriptors: Online Courses, Distance Education, Educational Technology, College Students
Ellis, Ashley F. – ProQuest LLC, 2014
The purpose of this mixed methods program evaluation study was to investigate the ways in which one public school district and its teachers implemented a Bring Your Own Technology (BYOT) initiative. This study also measured teachers' computer self-efficacy, as measured by Cassidy and Eachus' (2002) Computer User Self-Efficacy Scale, and…
Descriptors: Secondary School Teachers, Self Efficacy, Computer Literacy, Technology Integration
Kibiloski, F. Terry. – ProQuest LLC, 2012
This quantitative study examined the relationship between student perceived leadership styles of online university instructors, and the perceived customer satisfaction and retention of online students. Specifically, the four goals of this study were to determine: (a) students' perception of their online instructor's leadership style, (b) if…
Descriptors: Electronic Learning, Online Courses, College Students, College Faculty
Henson, Amy Renee – ProQuest LLC, 2013
The purpose of this research was to determine the extent that computer-related factors affect the success of nontraditional college students. Since nontraditional students typically have fewer skills than traditionally-aged students, they may be less efficacious regarding their ability to use technology. Unfortunately, such reduced confidence may…
Descriptors: Computer Uses in Education, Nontraditional Students, Computer Literacy, Online Searching
Southall, Sarah Parker – ProQuest LLC, 2012
The purpose of this mixed-method study was to investigate digital native preservice teachers' self-efficacy beliefs regarding their technology experiences and skills at the beginning and at the end of their field placement semester. Digital natives, as defined by Prensky (2001), are students born after 1980 who have been raised with digital media…
Descriptors: Preservice Teachers, Self Efficacy, Student Attitudes, Technology Integration
Morris, Kathleen M. – ProQuest LLC, 2010
Today's college students are often labeled the "Net Generation" and assumed to be computer savvy and technological minded. Exposure to and use of technologies can increase self-efficacy regarding ability to complete desired computer tasks, but students arrive on campuses unable to pass computer proficiency exams. This is concerning because some…
Descriptors: Self Efficacy, Computer Literacy, Computer Science Education, College Students
Kegelman, Nancy Murray – ProQuest LLC, 2011
Over five and a half million students in higher education were taking online classes in fall 2009. The annual growth rate (21%) in online enrollments from 2002 to 2009 far exceeded the enrollment growth (2%) in higher education for that seven year period (Allen & Seaman, 2010). Continued rapid growth in online enrollments is predicted despite…
Descriptors: Student Characteristics, Grade Point Average, Educational Technology, Action Research
Bhrommalee, Panu – ProQuest LLC, 2011
Online learning provides learners with more convenient and flexible ways of learning than does a traditional learning environment. Many Thai universities have implemented online learning for their students despite a lack of knowledge and understanding about students' attitudes toward and behavioral intention to using the system. The purpose of…
Descriptors: Electronic Learning, Cognitive Style, Student Attitudes, Online Courses
Regalado, Maria Carmen – ProQuest LLC, 2010
This study investigates how community college students' current levels of computer technology competence, confidence and attitudes toward technology in learning at a community college are affected by current access to technology and by demographic characteristics as well as by past experiences with computer technology. The research questions…
Descriptors: First Generation College Students, Ethnicity, Student Attitudes, Troubleshooting
Panga, George C. – ProQuest LLC, 2010
A discernible difference, attributed to the digital divide, is evident between the adoption and implementation of distance education technologies in institutions of higher learning in low-income countries in sub-Saharan Africa and in high-income countries in America and Europe. A review of the literature revealed a rural-urban digital divide…
Descriptors: Electronic Learning, Urban Schools, Equal Education, Student Attitudes
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