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Elizabeth C. Bell – ProQuest LLC, 2024
This study aimed to determine if the T3 framework for technology in education impacts students' vocabulary learning, oral language, and reading comprehension, specifically for students labeled as English Language Learners (ELLs). Students were asked to learn two root words a week for four weeks. During each instructional week, students were asked…
Descriptors: Social Justice, Vocabulary Development, Technology Uses in Education, Oral Language
Trishauna Pulos – ProQuest LLC, 2024
Middle school is about the growth, potential, and change of adolescents. Students at the middle school age level, generally ages 10 to 14, struggle with the dynamics of making the transitions from recess and active learning in elementary school to multiple teachers, bigger workloads and campuses, and larger student populations (Alexander et al.,…
Descriptors: Middle School Students, Middle School Teachers, Student Projects, Active Learning
Foss, Mary – ProQuest LLC, 2022
The purpose of this study is to examine the effectiveness of utilizing the principles of Project-based learning (PJBL) in nontraditional settings in engineering education. There is ample literature related to the usage of PJBL techniques in engineering education but there are also challenges with incorporating PJBL within the curriculum. It is the…
Descriptors: Active Learning, Student Projects, Nontraditional Education, Engineering Education
Ammenheuser, Suzanna – ProQuest LLC, 2022
Since the beginning of public education, the skills and instructional methods have been connected to the needs of the workforce. Over time, these skills and needs have changed. In the early 19th century, during the industrial revolution, public education was focused on basic memorization and rote skills. In the 20th and now, 21st centuries, the…
Descriptors: Student Projects, Active Learning, Skill Development, 21st Century Skills
Jacquay, Greg – ProQuest LLC, 2019
A qualitative phenomenological study examining the learning activities that take place at a college radio station. The research objective is to understand the social practices that make possible or hinder the construction of learning experiences at KCSS, the campus radio station at California State University, Stanislaus. Document analysis,…
Descriptors: Higher Education, Radio, Learning Activities, Social Influences
Kristin Firmery Petrunin – ProQuest LLC, 2019
The purpose of this non-experimental, quantitative study is to investigate the relationship between the use of project-based learning (PBL) by secondary business teachers and time spent in professional development of secondary business teachers for the teaching of 21st century skills. The four identified 21st century skills that will be researched…
Descriptors: 21st Century Skills, Active Learning, Student Projects, Business Education
Corfman, Timothy Dwight – ProQuest LLC, 2017
It is vital for online educators to know whether the strategies they use help students gain 21st-century skills. One skill that has been identified as important in the 21st century is creativity; however, a gap existed in the literature concerning whether online courses could help students to develop creativity. Thus, the purpose of this study was…
Descriptors: Creativity, Asynchronous Communication, Computer Mediated Communication, Online Courses
Han, Soo Jeoung – ProQuest LLC, 2017
The use of face-to-face and virtual teams has become a popular method of instruction in higher education. The popularity of working in teams has increased because effective teams are associated with positive learning outcomes. However, as students have different values and backgrounds, communication issues or conflict among team members may occur.…
Descriptors: Teamwork, Student Projects, College Students, Leadership
Ibrahim, Badaruddin – ProQuest LLC, 2012
In the 21st century, engineers are expected to be creative and work collaboratively in teams to solve or design new products. Research in the past has shown how creativity and good team communication, together with knowledge, can impact the outcomes in the organization. The purpose of this study was to explore the relationships among creativity,…
Descriptors: Creativity, Engineering Education, Design, Teamwork
LaBanca, Frank – ProQuest LLC, 2008
Problem finding is a creative process whereby individuals develop original ideas for study. Secondary science students who successfully participate in authentic, novel, open inquiry studies must engage in problem finding to determine viable and suitable topics. This study examined problem finding strategies employed by students who successfully…
Descriptors: Educational Strategies, Learning Theories, Creativity, Student Projects