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Showing 1 to 15 of 21 results Save | Export
Chi, Tai-Yin – ProQuest LLC, 2016
This research presents an experimental study to determine to what extent computer skill learners can benefit from generating self-explanation with the aid of different computer-based visualization technologies. Self-explanation was stimulated with dynamic visualization (Screencast), static visualization (Screenshot), or verbal instructions only,…
Descriptors: Computer Literacy, Skill Development, Retention (Psychology), Computer Uses in Education
Newman, Thomas R. – ProQuest LLC, 2017
The lack of diversity in the technology workforce in the United States has proven to be a stubborn problem, resisting even the most well-funded reform efforts. With the absence of computer science education in the mainstream K-12 curriculum, only a narrow band of students in public schools go on to careers in technology. The problem persists…
Descriptors: Computer Science, Computer Literacy, Elementary School Teachers, Computer Science Education
Bennett, Patricia C. – ProQuest LLC, 2017
Technological standards appear to be needed in undergraduate nursing education, as existing research has yet to establish technological standards for undergraduate nursing students. The purpose of this qualitative study was to examine the lived experiences of senior nursing students with respect to their perceptions regarding exposure to and…
Descriptors: Student Attitudes, Nursing Education, Technological Literacy, Phenomenology
Amicucci, Ann N. – ProQuest LLC, 2013
In this qualitative research study, the author investigated first-year college students' non-academic digital literacy practices, the audiences for these practices, and students' preferences for enacting these practices in the first-year college writing classroom. Methods of data collection included surveying 177 students, conducting…
Descriptors: College Freshmen, Computer Literacy, Writing Instruction, Preferences
Morgan, Mia Lynn – ProQuest LLC, 2015
Two questions drove this case study. 1) To what extent does playing the online computer game Minecraft at home in a multiplayer environment impact a player's media literacy skills of analysis, evaluation, and access? 2) To what extent does playing the online computer game Minecraft at home in a multiplayer environment impact a player's 21st…
Descriptors: Media Literacy, Computer Literacy, Computer Games, Case Studies
Horton, Akesha Monique – ProQuest LLC, 2013
Hip-hop has exploded around the world among youth. It is not simply an American source of entertainment; it is a global cultural movement that provides a voice for youth worldwide who have not been able to express their "cultural world" through mainstream media. The emerging field of critical hip-hop pedagogy has produced little…
Descriptors: Citizenship Education, Music, Critical Theory, Global Approach
Velasco-Martin, Javier – ProQuest LLC, 2013
This project explores how experienced adult users of social media disclose personal information over online social networks (OSN). This work introduces a four-dimensional model to serve as a foundational framework for the study of online self-disclosure (OSD); these four dimensions are personal, social, technological and contextual, and support…
Descriptors: Self Disclosure (Individuals), Social Networks, Computer Mediated Communication, Adults
Heidenrich, Carol – ProQuest LLC, 2013
Technology has evolved as a valuable information and communication tool. In our knowledge and information society, students with information and communication technology (ICT) competence will be prepared for success. Teacher pedagogy and student learning have to change to fully integrate technology into the curriculum. Students may not have…
Descriptors: High School Students, Technology Uses in Education, Semi Structured Interviews, Focus Groups
Evans, Nicole Southerland – ProQuest LLC, 2012
With vastly ever-changing technology, there come greater possibilities in the school classroom. One possibility includes the interactive whiteboard, IWB (Higgins, Beauchamp, & Miller, 2007). However, there is little research on how to effectively promote the use of an IWB in the classroom for anything other than as a mediating tool. One option…
Descriptors: Bulletin Boards, Educational Technology, Interactive Video, Computer Uses in Education
Kieschnick, Stuart – ProQuest LLC, 2012
This qualitative study was designed to investigate the challenges encountered and support systems needed by digital immigrants enrolled in an online master's degree program. Participants were digital immigrants who were born before 1980 and enrolled or recently graduated from an online master's degree program. Survey data and demographic data were…
Descriptors: Masters Programs, Virtual Classrooms, Online Courses, Web Based Instruction
Bey, Marie A. – ProQuest LLC, 2012
The key to educational reform is the well-prepared teacher. Giving the teacher continuous, immediate, and supported access to interactive whiteboard (IWB) professional development programs (PDPs) is necessary for creating the potential for deep and sustained changes of the educational programs. This qualitative case study explored the negative and…
Descriptors: Educational Technology, Faculty Development, Qualitative Research, Case Studies
Kent, Tracy Ann – ProQuest LLC, 2013
With the growing market for online courses in California and the United States, institutions must better understand how the faculty-student dynamic, defined as the interactions between faculty and students in the online environment, impacts student engagement and success. The purpose of this study was an in-depth exploration of faculty…
Descriptors: College Faculty, Teacher Attitudes, Online Courses, Phenomenology
Eberhardt, Edna Lucille – ProQuest LLC, 2013
This study examined students' use of self-regulation strategies in fully online and blended courses in a rural high school in northeast Georgia. An examination of self-regulation strategies between and within ethnic groups, gender, students' grade level, and students enrolled or not enrolled in online or blended courses was conducted. Students (n…
Descriptors: Blended Learning, Online Courses, Educational Technology, Rural Schools
Kerr, Rebecca – ProQuest LLC, 2013
The purpose of this descriptive quantitative and basic qualitative study was to examine fifth and eighth grade science teachers' responses, perceptions of the role of technology in the classroom, and how they felt that computer applications, tools, and the Internet influence student understanding. The purposeful sample included survey and…
Descriptors: Statistical Analysis, Qualitative Research, Grade 5, Grade 8
Rowe-Whyte, Ann-Marie Simone – ProQuest LLC, 2012
This study examined the nature of communication experienced by ethnically diverse students who participated in an online distance education course. A quantitative survey research design was used to gather data from students enrolled in an online distance education course. The research examined whether the independent variables, (a) instructional…
Descriptors: Student Diversity, Online Courses, Distance Education, Statistical Analysis
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