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Jeremy Jon Bro – ProQuest LLC, 2023
Secure Code Education (SCE) is the compliance requirement for many organizations in the U.S. Consequently, many U.S. companies spend large sums on programs and tooling to meet this requirement and to upskill their developers. This tooling is largely underutilized. Classes beyond the bare required minimum are often not taken advantage of, leaving…
Descriptors: Coding, Gamification, Vignettes, Programming
Doyle, Anesa – ProQuest LLC, 2023
Climate change is a defining challenge that is impacting the globe, associated with harsher weather, increasing temperatures, and increased landfills. The problem addressed in this dissertation research study is understanding how to engage individuals to adopt environmental attitudes. Environmental education is known to support…
Descriptors: Climate, Conservation (Environment), Attitudes, Training
Rossley, Amanda Crim – ProQuest LLC, 2023
Registered nurses (RNs) working in today's healthcare environment must consistently learn new knowledge and skills, keep abreast of practice changes, and implement strategies to improve patient outcomes. However, healthcare organizations face significant challenges as they attempt to facilitate efficient training. Nursing professional development…
Descriptors: Nurses, Professional Development, Gamification, Educational Games
Broome, Kerise Amaris – ProQuest LLC, 2023
The purpose of this action research is to evaluate the impact of gamified peer feedback in a high school English Language Arts classroom at Southern Charter High School. National assessments on writing show that student proficiency is low in part because many high school students lack revision skills. Compounding the problem is that as classroom…
Descriptors: Peer Evaluation, Feedback (Response), Gamification, High School Students
Candace Lisek Bruder – ProQuest LLC, 2020
The transition to college from high school is significant for at-risk students, especially as they tend to struggle with self-regulated learning skills when trying to adapt to the university environment. In an attempt to mitigate this challenge and assist students with this transition, many universities offer first-year experience courses.…
Descriptors: Gamification, At Risk Students, College Freshmen, Self Management
Steven H. Wong – ProQuest LLC, 2021
The United States prioritized increasing the number of underrepresented undergraduate students who completed degrees in STEM fields. The ongoing challenge was to create a diverse workforce to maintain the country's global competitiveness. Higher education rolled out intervention programs to help underrepresented students stay on track and graduate…
Descriptors: Undergraduate Students, Disproportionate Representation, STEM Education, School Orientation
William Blake Ford – ProQuest LLC, 2017
Appropriate and effective classroom management skills are critical in supporting students' academic, social, and behavior development in schools; however, teachers often cite needing help with classroom management as their greatest need. Given this concern, school psychologists need effective and efficient strategies to offer to teachers and…
Descriptors: Classroom Techniques, Student Behavior, Technology Uses in Education, Gamification