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Karla Zabala-Snow – ProQuest LLC, 2022
Research has demonstrated the efficacy and effectiveness of using high preferred stimuli as reinforcers to change individual behavior. However, these high preferred reinforcers are not always readily available or it may not be in the individual's best interest to use them (i.e., high calorie edibles). Previous research has demonstrated that…
Descriptors: Stimuli, Skill Development, Reinforcement, Preferences
Jensen Chotto – ProQuest LLC, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom…
Descriptors: Feedback (Response), Student Behavior, Game Based Learning, Behavior Modification
Hoffmann, Audrey N. – ProQuest LLC, 2017
Understanding dimensions that influence reinforcement is important for applied behavior analysts. Preference, and reinforcer effectiveness, may change depending upon several dimensions of reinforcement. Two influential dimensions that may influence preference and reinforcer efficacy are response-reinforcer arrangements and stimulus type. Many…
Descriptors: Behavior Modification, Reinforcement, Preferences, Assistive Technology
Lambert, Joseph M. – ProQuest LLC, 2013
The purpose of this study was to determine whether altering parameters of positive and negative reinforcement in identical ways could influence behavior maintained by each in different ways. Three undergraduate students participated in a series of assessments designed to identify preferred and aversive sounds with similar reinforcing values.…
Descriptors: Negative Reinforcement, Positive Reinforcement, Acoustics, Undergraduate Students