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Mazumder, Sahisnu – ProQuest LLC, 2021
Dialogue systems, commonly called as Chatbots, have gained escalating popularity in recent times due to their wide-spread applications in carrying out chit-chat conversations with users and accomplishing tasks as personal assistants. These systems are typically trained from manually-labeled data and/or written with handcrafted rules and often, use…
Descriptors: Computer Mediated Communication, Computer Software, Dialogs (Language), Information Seeking
Sonia Renee Alvarado – ProQuest LLC, 2022
The purpose of this design-based research study was to provide a holistic perspective on the pedagogical and contextual factors of interactive mobile technology on English learners and investigate the theoretical potential of audio-video software interventions for second language acquisition. Specifically, the study explored current virtual…
Descriptors: Electronic Learning, Handheld Devices, Holistic Approach, Interaction
Kaltman, Eric – ProQuest LLC, 2017
Computer games are now a significant cultural phenomenon, and a significant artistic output of humanity. However, little effort and attention have been paid to how the medium of games and interactive software developed, and even less to the historical storage of software development documentation. This thesis borrows methodologies and practices…
Descriptors: Computer Games, Computer Software, Interaction, Cultural Influences
Neiffer, Jason Patrick – ProQuest LLC, 2018
Intelligent personal assists are as a software tool utilized by millions of consumers to interact with their smartphone, tablet, laptop or desktop computer, or smart speaker. As more mobile and computer operating systems offer the feature, more classrooms and ultimately students will have access to one of these tools, either on a school-purchased…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Aleahmad, Turadig – ProQuest LLC, 2012
A key challenge of the learning sciences is moving research results into practice. Educators on the front lines perceive little value in the outputs of education research and demand more "usable knowledge". This work explores the potential instead of usable artifacts to translate knowledge into practice, adding scientists as stakeholders…
Descriptors: College Students, Study Habits, Ethnography, Time Management
Eric John Seneca – ProQuest LLC, 2013
Learning occurs when content is accessed in a recursive process of awareness, exploration, reflection and resolution within one's social context. With the rapid adoption of mobile technologies, mobile learning (m-Learning) researchers should incorporate aspects of mobile human-computer interaction research into the instructional design process.…
Descriptors: Academic Achievement, Undergraduate Students, Kinesiology, Context Effect
Xie, Jing – ProQuest LLC, 2012
Software vulnerabilities originating from insecure code are one of the leading causes of security problems people face today. Unfortunately, many software developers have not been adequately trained in writing secure programs that are resistant from attacks violating program confidentiality, integrity, and availability, a style of programming…
Descriptors: Computer Software, Computer Security, Programming, Interaction
Whitman, Lisa – ProQuest LLC, 2013
Many people face the challenge of finding effective computer-based software instruction, including employees who must learn how to use software applications for their job and students of distance education classes. Therefore, it is important to conduct research on how computer-based multimedia software tutorials should be designed so they are as…
Descriptors: Computer Software, Computer Assisted Instruction, Tutorial Programs, Employees
Vandover, William Frederick – ProQuest LLC, 2013
This study examines the factors that influence the creation, purchase, and selection of free instructional technology. Specifically, this study uses the RIPPLES Model to examine the perceptions and reflections of instructional technology directors and staff members with regard to the Resources, Infrastructure, People, Policies, Learning,…
Descriptors: Educational Technology, Decision Making, Liberal Arts, Small Colleges
Dougherty, Suzanne V. – ProQuest LLC, 2011
It was the purpose of this study to determine if there is a relationship between student satisfaction with high-fidelity-patient simulation experience and self-confidence in learning among student nurses. The population was associate nursing degree students. The study measured by the students' perceptions of their satisfaction and self-confidence.…
Descriptors: Nursing Students, Nursing Education, Student Attitudes, Nurses
Linnell, Natalie – ProQuest LLC, 2011
Worldwide, demand for education of all kinds is increasing beyond the capacity to provide it. One approach that shows potential for addressing this demand is facilitated video. In facilitated video, an educator is recorded teaching, and that video is sent to a remote site where it is shown to students by a facilitator who creates interaction…
Descriptors: Video Technology, Agricultural Education, Interaction, Foreign Countries
Tatum, Teresa A. – ProQuest LLC, 2013
This study concentrated on faculty perceptions of the instructional methods used in delivering online mathematics courses. Included in the study were mathematics instructors from 3 Florida public postsecondary institutions. A concurrent, mixed methods approach was used to evaluate instructors' self-perceived levels of implementation of the 7…
Descriptors: Online Courses, Best Practices, Teaching Methods, Mathematics Instruction
Choi, Jung-Min – ProQuest LLC, 2010
The primary concern in current interaction design is focused on how to help users solve problems and achieve goals more easily and efficiently. While users' sufficient knowledge acquisition of operating a product or system is considered important, their acquisition of problem-solving knowledge in the task domain has largely been disregarded. As a…
Descriptors: Photography, Test Results, Investigations, Computer Software
Hmeljak, Dimitrij – ProQuest LLC, 2010
Virtual worlds provide useful platforms for social behavioral research, but impose stringent limitations on the rules of engagement, responsiveness, and data collection, along with other resource restrictions. The major challenge from a computer science standpoint in developing group behavior applications for such environments is accommodating the…
Descriptors: Social Behavior, Group Behavior, Interpersonal Relationship, Interaction
DeMarinis, Matthew David – ProQuest LLC, 2011
While many studies examining the effectiveness of using dynamic geometry software exist, few studies exist at the elementary school level. An extensive data analysis of student performance on New York State Math Assessments revealed that students in the fifth grade may not have had a clear understanding of interior angles sums of polygons, more…
Descriptors: Experimental Groups, Control Groups, Computer Software, Interaction
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