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Amanda Alpert Jessee – ProQuest LLC, 2024
Kuh and colleagues (2008) use the term "high-impact practices" (HIPs) to describe co-curricular programs that are particularly effective in advancing student learning. The original list of HIPs does not include campus employment, which McClellan et al. (2018) argued should be added. According to the results from the 2019 NASPA survey…
Descriptors: Recreation, Student Employment, School Recreational Programs, Professional Development
Christopher D. Terranova – ProQuest LLC, 2022
Over the last decade, the advancement of competitive collegiate esports has shown that there can be new and innovative ways for students to represent their schools competitively, earn scholarships, and make a living after college - all through "gaming." It is currently unknown whether college students and administration perceive…
Descriptors: Higher Education, Video Games, School Recreational Programs, Extracurricular Activities

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