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Christopher D. Terranova – ProQuest LLC, 2022
Over the last decade, the advancement of competitive collegiate esports has shown that there can be new and innovative ways for students to represent their schools competitively, earn scholarships, and make a living after college - all through "gaming." It is currently unknown whether college students and administration perceive…
Descriptors: Higher Education, Video Games, School Recreational Programs, Extracurricular Activities
Kramer, Alan M. – ProQuest LLC, 2019
Research indicates that students are more likely to persist when they are involved in extracurricular programs such as campus recreation. Because institutional funding is predicated upon graduation rates, ascertaining persistence impact of these programs is crucial. The purpose of this qualitative study was to gain an understanding of the…
Descriptors: Extracurricular Activities, Recreation, Recreational Activities, School Recreational Programs

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