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Schoenbart, Adam J. – ProQuest LLC, 2019
The purpose of this study was to explore the technology leadership behaviors of school principals. This mixed-method explanatory study investigated this essential role for 21st century school leaders, informed by the lenses of self-efficacy theory and transformational leadership theory. This study developed and validated the Education Leaders…
Descriptors: Principals, Administrator Attitudes, Leadership, Administrator Role
Seyedahmad Rahimi – ProQuest LLC, 2020
In this study, I investigated the effectiveness of a creativity-support system that I developed in the level editor of a learning game called "Physics Playground" on improving college students' creativity. Moreover, I investigated the validity and reliability of an in-game assessment of creativity to measure students' creativity.…
Descriptors: Educational Games, Creativity, Test Validity, Test Reliability
Lane, Dennis Glenn – ProQuest LLC, 2017
The goal of this study was to develop a survey instrument to measure transactional distance in secondary blended learning environments. This study resulted in a 35-item survey instrument, the Blended Learning Assessment Scale of Transactional Distance (BLASTD), which was tested using a convenience sample of secondary students (n = 222) at a…
Descriptors: Test Construction, Student Surveys, Secondary School Students, Blended Learning
Demiroz, Erdem – ProQuest LLC, 2016
This dissertation consisted of three different, but conceptually related manuscripts. The series of manuscripts examined psychosocial factors of learning including attitude towards mathematics, motivation to learn mathematics, and satisfaction from the mathematics instruction in both redesigned and traditionally- taught college algebra courses at…
Descriptors: College Mathematics, Algebra, College Students, Student Attitudes
Justice, Lenora Jean – ProQuest LLC, 2012
The purpose of this study was to create a valid and reliable instrument to measure teacher perceived barriers to the adoption of games and simulations in instruction. Previous research, interviews with educators, a focus group, an expert review, and a think aloud protocol were used to design a survey instrument. After finalization, the survey was…
Descriptors: Barriers, Games, Simulation, Test Validity