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Vipin Verma – ProQuest LLC, 2021
Serious or educational games have been a subject of research for a long time. They usually have game mechanics, game content, and content assessment all tied together to make a specialized game intended to impart learning of the associated content to its players. While this approach is good for developing games for teaching highly specific topics,…
Descriptors: Educational Games, Game Based Learning, Instructional Design, Program Content
Michael A. Gavin – ProQuest LLC, 2024
This case study research explores how organizational change dynamics influence the integration and adoption of innovative information system (IS) technologies in complex organizations. It presents a case study of the development, implementation, and integration of the Ripper Academy platform within the United States Marine Corps' distributed…
Descriptors: Information Systems, Organizational Change, Technology Integration, Adoption (Ideas)
Walsh, Michael Thomas, Jr. – ProQuest LLC, 2019
This study examined the role of contextual variables in the development of cognitive presence in adult students. Research has shown that the context of the learning environment significantly affects the development of critical thinking skills in students enrolled in online classes. Previous studies failed to fully examine the role of context and…
Descriptors: Adult Students, Context Effect, Educational Environment, Thinking Skills
Emerson, Marnice K. – ProQuest LLC, 2013
The purpose of this modified Delphi research study was to investigate instructional designers' beliefs about the instructional strategies and activities to be included in a universal framework for designing quality, self-directed, multimedia, open educational resources (OERs). With the rapid growth of availability and use of OERs by a widely…
Descriptors: Instructional Design, Educational Quality, Open Education, Educational Resources

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