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Owdij, Michael – ProQuest LLC, 2022
Beyond the classroom experiences are useful learning endeavors designed to help students connect classroom learning to the real world (Kilgo et al., 2015). The purpose of this action research was to evaluate the effect of a technology-based blended learning system on student motivation and interest in participation in beyond the classroom…
Descriptors: High School Students, STEM Education, Learning Motivation, Student Interests
Tam, Frankie L. – ProQuest LLC, 2023
Executive functions (EF) are important cognitive processing skills required for planning, reasoning, problem solving and self-monitoring. It is vital to various aspects of human development from behavioral, social-emotional to academic. There is an increasing interest in identifying and developing cognitive skills training interventions. Results…
Descriptors: Educational Technology, Executive Function, Game Based Learning, Intervention
Anila Das – ProQuest LLC, 2023
This research study examined the implementation of an extended reality (XR) lab on a community college campus to facilitate student and faculty access to immersive learning resources. The study, conducted during one skills day, involved 46 students and was designed to understand if integrating immersive VR into emergency medical technician (EMT)…
Descriptors: Educational Innovation, Community Colleges, Community College Students, Computer Simulation
Mullen, Amanda – ProQuest LLC, 2022
Motivating students to learn and engaging them in the learning process is a constant struggle among teachers. The lack of motivation and engagement in reading lessons is one-reason elementary students are struggling to reach proficiency in reading. This systematic review used current literature to investigate the best practices seen in elementary…
Descriptors: Elementary School Students, Learning Motivation, Reading Skills, Best Practices
Alex Geoffrey Fegely – ProQuest LLC, 2020
The purpose of this action research was to evaluate the effect educational robotics have on the programming comprehension and motivation of preservice teachers. Computer science is increasingly being integrated into K-8 curricula across the country. However, there are few teachers trained to teach basic computer science concepts. Core subject…
Descriptors: Programming, Computer Science Education, Robotics, Educational Technology
McIntyre, Kimberly M. – ProQuest LLC, 2022
After the COVID-19 pandemic came to the United States in March 2020, teachers and educational leaders looked to virtual learning as a way for students to overcome learning challenges and improve educational experiences for students. Stakeholders were met with conflicting claims about virtual learning. Proponents of virtual learning claimed virtual…
Descriptors: COVID-19, Pandemics, School Closing, Educational Technology
Rosalyn Kelson Richards – ProQuest LLC, 2021
Many researchers have observed that gamified mixed reality learning environments (gMRLEs) can increase learner engagement, motivation, knowledge acquisition, and critical thinking. However, there is no consensus on strategies and methods for designing gMRLEs. The purpose of this qualitative Delphi study was to identify best practices in designing…
Descriptors: Best Practices, Gamification, Game Based Learning, Computer Simulation
Hudiburg, Michelle L. – ProQuest LLC, 2016
In 2012, there were 2.9 million students enrolled in graduate degrees and 22% were taking strictly online courses (Kena et al., 2014). Many students are not motivated to participate in collaborative learning experiences in online courses (Dirkx & Smith, 2004). Gamification, the inclusion of game elements in non-game contexts, has been shown to…
Descriptors: Graduate Students, Masters Degrees, Learning Motivation, Games
Demiroz, Erdem – ProQuest LLC, 2016
This dissertation consisted of three different, but conceptually related manuscripts. The series of manuscripts examined psychosocial factors of learning including attitude towards mathematics, motivation to learn mathematics, and satisfaction from the mathematics instruction in both redesigned and traditionally- taught college algebra courses at…
Descriptors: College Mathematics, Algebra, College Students, Student Attitudes
Hernandez, Regina – ProQuest LLC, 2016
This qualitative case study documented the experiences of two adult educators and four older learners' teaching and learning technology and new media in a community-based program in Texas. The research questions guiding this study included: (1) What can we learn from looking at the educational efforts of a community-based programs offering…
Descriptors: Qualitative Research, Case Studies, Adult Educators, Adult Students
Hunter, Adrienne – ProQuest LLC, 2014
In the state of Georgia, approximately nine out of every 1,000 babies die during birth and approximately 18.6 out of every 1,000 women die from a pregnancy-related cause (Georgia Department of Public Health, 2011). Continuing to build capacities for the continuing education of midwives--specifically Certified Nurse Midwives (CNMs)--can ensure they…
Descriptors: Obstetrics, Birth, Professional Continuing Education, Electronic Learning
Bryant, Wanda L. – ProQuest LLC, 2014
The emergence of a knowledge-based and technology-driven economy has prompted adults to seek additional knowledge and skills that will enable them to participate effectively in society. The rapid growth and popularity of the internet tools such as Web 2.0 tools have revolutionized adult learning. Through the rich support of Web 2.0 tools, adult…
Descriptors: Adult Education, Adult Learning, Technology Education, Web 2.0 Technologies
Mingo, Wendye Dianne – ProQuest LLC, 2013
This study attempts to determine if authentic learning strategies can be used to acquire knowledge of and increase motivation for computational thinking. Over 600 students enrolled in a computer literacy course participated in this study which involved completing a pretest, posttest and motivation survey. The students were divided into an…
Descriptors: Learning Strategies, Computation, Thinking Skills, Computer Literacy
Mitak, Kirsten Nora – ProQuest LLC, 2012
The purpose of this study was to determine the feasibility of Piano Wizard(TM) as a viable technological and instructional tool for older adults. Piano Wizard's applicability for seniors was determined by participants' musical skill development, perceptions of personal fulfillment, attitudes toward music learning, and opinions about the…
Descriptors: Music Education, Educational Technology, Older Adults, Teaching Methods
Bland, Ronald B. – ProQuest LLC, 2012
This study analyzed instructional achievement and intrinsic motivation among 21st century secondary students utilizing a video lecture incorporating both student reaction cutaway images and immediate content interaction within the lecture. Respondents (n = 155) were from multiple classes and grade levels at a suburban Texas high school. Four…
Descriptors: Video Technology, Lecture Method, Secondary Education, High School Students
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