NotesFAQContact Us
Collection
Advanced
Search Tips
Source
ProQuest LLC21
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 21 results Save | Export
Brannon, Megan E. – ProQuest LLC, 2022
The purpose of this study was to explore the impact of design thinking instruction on the creativity of preservice teachers. Preservice teachers took part in a two-week unit on 3D printing as a part of their regular instruction in an educational technology course. The experimental group was introduced to design thinking instruction as a framework…
Descriptors: Design, Creativity, Preservice Teachers, Educational Technology
Stephanie Mann Harvard – ProQuest LLC, 2024
The integration of educational technology in elementary classrooms has the potential to enhance teaching and learning experiences, provide targeted instruction, and support higher order thinking and differentiation. However, teachers' perceptions and beliefs about technology play a crucial role in determining its successful adoption and…
Descriptors: Elementary School Teachers, Teacher Attitudes, Educational Technology, Student Needs
Grace Ann Morris – ProQuest LLC, 2024
Creativity is an important part of education. Teachers need to be able to understand and develop creativity to be able to successfully model it for their students. They can achieve this through pre-service training. Past research has provided implications in pre-service training that helped pre-service teachers develop creativity, albeit from a…
Descriptors: Preservice Teachers, Faculty Development, Creativity, Game Based Learning
Hilary A. Bertsch – ProQuest LLC, 2022
The purpose of this causal-comparative study was to employ a quantitative research paradigm to determine the impact of a one-to-one technology initiative on the development of the 4 C skills of high school students. An objectives-based evaluation model was used to review the one-to-one implementation for future planning and continuous improvement.…
Descriptors: Technology Uses in Education, Technology Integration, High School Students, Communication Skills
Sokienah, Yaman Yousef – ProQuest LLC, 2017
Learning spaces play an important role in the learning process, as the surrounding environment helps to shape human behavior. Specifically, researchers have suggested that, as a social species, humans interacting in open and social spaces improves their behavior and interaction. Moreover, creativity is one quality that might change depending on…
Descriptors: Creativity, Creative Thinking, Creativity Tests, Educational Environment
Opeyemi Peter Ojajuni – ProQuest LLC, 2023
This research study employed quantitative and qualitative designs to explore the impact of immersive technology on the Computational Thinking (CT) capabilities of students enrolled in an engineering program at a Historically Black College or University (HBCU). The quantitative study in this research employs a survey design approach to explore the…
Descriptors: Engineering Education, Mental Computation, Thinking Skills, Computer Simulation
Sinai Benitez – ProQuest LLC, 2024
The purpose of this study was to understand special education (SPED) teachers' creativity as they integrated new technologies to teach autistic spectrum disorder (ASD) learners during the coronavirus (COVID-19) shutdowns of schools in the U.S. The theoretical orientation was the componential theory of creativity (CTC), which identifies components…
Descriptors: Creativity, Educational Innovation, COVID-19, Pandemics
Mullen, Amanda – ProQuest LLC, 2022
Motivating students to learn and engaging them in the learning process is a constant struggle among teachers. The lack of motivation and engagement in reading lessons is one-reason elementary students are struggling to reach proficiency in reading. This systematic review used current literature to investigate the best practices seen in elementary…
Descriptors: Elementary School Students, Learning Motivation, Reading Skills, Best Practices
Stuart T. Guthrie – ProQuest LLC, 2022
This study was designed to produce a model for creating an affordable digital learning laboratory on a K-12 school campus. The need for a digital learning space is directly derived from the struggles of K-12 students to produce such objects during the COVID-19 global pandemic. This project outlines the recommended planning phases that can…
Descriptors: Reflection, Electronic Learning, Laboratories, Elementary Secondary Education
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Mohsen Alzahrani – ProQuest LLC, 2022
The purpose of this exploratory case study was to learn about the effective practices that recognized tech-savvy principals enacted to support teaching and learning in their schools during the first academic year of the COVID-19 crisis. The study involved semi structured interviews with five recognized tech-savvy school principals. It also…
Descriptors: Technological Literacy, Principals, Crisis Management, COVID-19
Seyedahmad Rahimi – ProQuest LLC, 2020
In this study, I investigated the effectiveness of a creativity-support system that I developed in the level editor of a learning game called "Physics Playground" on improving college students' creativity. Moreover, I investigated the validity and reliability of an in-game assessment of creativity to measure students' creativity.…
Descriptors: Educational Games, Creativity, Test Validity, Test Reliability
Hall, Christopher Damien – ProQuest LLC, 2018
Collaboration, communication, critical thinking and creativity are skills most needed by students who are developing in a 21st century global society. The primary objective of this action research study was to gain an awareness of the degree of 21st Century Learning Skills demonstrated at Crusader High School. At the same time, the research sought…
Descriptors: Action Research, Cooperation, Critical Thinking, Technology Integration
Crane, Alison – ProQuest LLC, 2018
Before the mobile revolution, the father of educational technology Seymour Papert declared, "[T]he computer's true power as an educational medium lies...in the ability to facilitate and extend children's awesome natural ability and drive to construct, hypothesize, explore, experiment, evaluate, draw conclusions--in short to learn--all by…
Descriptors: Kindergarten, Elementary Secondary Education, Best Practices, Design
Ruddell, Natalie – ProQuest LLC, 2017
Purpose: The purpose of this phenomenological study was to describe the perceptions of current and former Leading Edge Certified (LEC) elementary school teachers regarding instructional technology practices that facilitate students' development of critical thinking, collaboration, communication, and creativity (4Cs) in one-to-one computer…
Descriptors: Elementary School Teachers, Teaching Experience, Educational Technology, Critical Thinking
Previous Page | Next Page ยป
Pages: 1  |  2