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Jennifer Kay Houchins – ProQuest LLC, 2023
Computational thinking (CT) is recognized as an essential and universally applicable skill for all disciplines (Wing, 2006; Bundy, 2007). Proponents of CT acknowledge that it is integral to fostering 21st century skills such as problem-solving and higher-order thinking (Barr & Stephenson, 2011; Wing, 2006). Educational robotics activities have…
Descriptors: Middle School Students, Computation, Thinking Skills, Robotics
Slki Narae Lim – ProQuest LLC, 2024
Computational thinking (CT) is a critical problem-solving skill that can help students be successful in school and the 21st-century workplace (Wing, 2006). This project builds on past research showing that educational robotics can be a useful and cost-effective means to teach CT to primary school students. Past research has not yet resolved…
Descriptors: Elementary School Students, Computation, Thinking Skills, Skill Development
Opeyemi Peter Ojajuni – ProQuest LLC, 2023
This research study employed quantitative and qualitative designs to explore the impact of immersive technology on the Computational Thinking (CT) capabilities of students enrolled in an engineering program at a Historically Black College or University (HBCU). The quantitative study in this research employs a survey design approach to explore the…
Descriptors: Engineering Education, Mental Computation, Thinking Skills, Computer Simulation
Sebastian Munoz-Najar Galvez – ProQuest LLC, 2020
The goal of this project is to examine the development and current state of U.S. education research through the lens of computational social science. The dissertation comprises three studies which use distinct data--dissertations, library logs, patents--and methods-- topic models, navigational networks, semantic networks--to approach the field. In…
Descriptors: Computation, Educational Research, Educational History, Research Methodology
Chen Sun – ProQuest LLC, 2021
Computational thinking (CT) is an essential 21st century skill for people to succeed in the increasingly technological (and interconnected) world. Researchers have explored different interventions to teach students CT skills (e.g., Scratch and robotics), but digital game-based learning is relatively under-researched. A critical issue to address in…
Descriptors: Computation, Thinking Skills, Game Based Learning, Scaffolding (Teaching Technique)
Yang Xu – ProQuest LLC, 2019
The demand for talent in the technology sector and the notion of computational thinking as everyday skills propel computing to enter middle school classrooms. The growing popularity of physical computing in educational spaces also infuses computing with elements of creativity and joy. Despite these recent movements, computing remains primarily in…
Descriptors: Programming Languages, Middle School Students, Middle School Teachers, Sciences
Corona, Courtney Anne – ProQuest LLC, 2019
The purpose of this study is to investigate the effect of use of graphing calculators on student achievement in Common Core Algebra I. The following are the research questions of the proposed study. To what extent does use of graphing calculators in the math classroom affect student achievement? How might the use of graphing calculators in the…
Descriptors: Graphing Calculators, Teaching Methods, Mathematics Achievement, Algebra
Melcer, Edward F. – ProQuest LLC, 2018
Embodiment is a concept that has gained widespread usage within the Human-Computer Interaction (HCI) community in recent years. In a general sense, embodiment is the notion that cognition arises not just from the mind, but also through our bodies' physical and social interactions with the world around us. HCI has employed this body-centric…
Descriptors: Educational Technology, Human Body, Design, Man Machine Systems
Yun, Xi – ProQuest LLC, 2013
Constraint satisfaction problems are a powerful way to abstract and represent academic and real-world problems from both artificial intelligence and operations research. A constraint satisfaction problem is typically addressed by a sequential constraint solver running on a single processor. Rather than construct a new, parallel solver, this work…
Descriptors: Problem Solving, Programming, Mathematics, Satisfaction
Myers, Rodney Dean – ProQuest LLC, 2012
In order for simulations and games to be effective for learning, instructional designers must verify that the underlying computational models being used have an appropriate degree of fidelity to the conceptual models of their real-world counterparts. A simulation/game that provides incorrect feedback is likely to promote misunderstanding and…
Descriptors: Simulation, Teaching Methods, Interaction, Computer Games
Malcolm, Peter – ProQuest LLC, 2013
The ability and to make good estimates is essential, as is the ability to assess the reasonableness of estimates. These abilities are becoming increasingly important as digital technologies transform the ways in which people work. To estimate is to provide an approximation to a problem that is mathematical in nature, and the ability to estimate is…
Descriptors: Middle School Students, Grade 7, Mathematics Skills, Computation
Pagar, Dana – ProQuest LLC, 2013
Manipulatives have the potential to be powerful tools in helping children improve their number sense, develop advanced mathematical strategies, and build an understanding of the base ten number system. Physical manipulatives used in classrooms, however, are often not designed to promote efficient strategy use, such as counting on, and typically do…
Descriptors: Mathematics Instruction, Manipulative Materials, Number Concepts, Teaching Methods
Mingo, Wendye Dianne – ProQuest LLC, 2013
This study attempts to determine if authentic learning strategies can be used to acquire knowledge of and increase motivation for computational thinking. Over 600 students enrolled in a computer literacy course participated in this study which involved completing a pretest, posttest and motivation survey. The students were divided into an…
Descriptors: Learning Strategies, Computation, Thinking Skills, Computer Literacy
Uzomah, Stephanie Lynn – ProQuest LLC, 2012
In 2007, only 32% of Georgia's fourth grade students were considered at or above the proficient level in mathematics. The purpose of this study was to examine the effectiveness of the TouchMath program at one elementary school. The TouchMath program was developed based on the constructivist learning theory and includes aspects of theories from…
Descriptors: Mathematics Achievement, Comparative Analysis, Kindergarten, Control Groups
Asing-Cashman, Joyce G. – ProQuest LLC, 2011
The purpose of this qualitative case study was to examine the modeling of technology by mathematics professors in two universities in teaching required courses for secondary level pre-service mathematics teachers. Six professors participated in this case study. Their responses were documented in pre- and post-interviews and data were gathered from…
Descriptors: Required Courses, Mathematics Instruction, Computer Uses in Education, Course Content

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