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Katerina Dawn Lavides Sieg Thomas – ProQuest LLC, 2023
This narrative self-study explores an elementary school teacher's curriculum-making during a critical incident in their career (March 2020-May 2020 and August 2020-December 2020) teaching during the COVID-19 pandemic. Using narrative inquiry and memory-work, I consider the tensions within curricular forces and identity and the ways in which my…
Descriptors: Curriculum Development, COVID-19, Pandemics, Personal Narratives
Tiffany Thompson – ProQuest LLC, 2024
This qualitative research study examined the experiences of two Black female teachers and six White female teachers who participated in five Diversity, Equity, and Inclusion (DEI) workshops that incorporated Open Studio Process (OSP) using Expressive Therapy Continuum (ETC). It is informed by research on defensiveness and resistance that often…
Descriptors: Elementary School Teachers, Teacher Attitudes, Studio Art, Diversity
Emily Mae Kaplitz – ProQuest LLC, 2024
There has been an increase of both neurodivergent students and enrollment in Computer Science programs in higher education. These increases have brought attention to two separate challenges: neurodivergent college students struggle more compared to their neurotypical peers and many students struggle in introductory computer science courses. This…
Descriptors: Undergraduate Students, Neurological Impairments, Computer Science Education, Programming
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Xiaoxu Meng – ProQuest LLC, 2020
A challenge for the virtual reality (VR) industry is facing is that VR is not immersive enough to make people feel a genuine sense of presence: the low frame rate leads to dizziness and the lack of human body visualization limits the human-computer interaction. In this dissertation, I present our research on enhancing visual and gestural fidelity…
Descriptors: Computer Simulation, Visual Aids, Nonverbal Communication, Visual Perception
Lung, Heidi K. – ProQuest LLC, 2013
This study investigated the practice of elementary art teachers who utilize carts for the delivery of art lessons; to understand how the art on a cart practice influences art educators' approaches to curriculum development and instruction; and to identify challenges, benefits, and best practices. The practice of art on a cart is defined as the…
Descriptors: Elementary School Teachers, Art Teachers, Mixed Methods Research, Teaching Experience
Smith, Jeffrey George – ProQuest LLC, 2012
Little empirical investigation has been conducted on high school students and teachers using online instructional multimedia developed entirely from the classroom teacher's traditional live-lecture format. This study investigated academic achievement, engagement, preference, and curriculum development using screen-capture instructional…
Descriptors: Educational Technology, Visual Aids, Multimedia Instruction, Blended Learning

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