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Amanda Lake Heath – ProQuest LLC, 2024
Creativity and collaboration are key components of a mathematician's work, and thus in the preparation of future mathematicians, undergraduate mathematics courses should aim to develop students who can effectively work collaboratively and creatively with one another. Despite this need, research on mathematical creativity has primarily investigated…
Descriptors: Cooperative Learning, Creativity, Undergraduate Students, Mathematics Instruction
Shannon Ann Basas Perry – ProQuest LLC, 2024
Within the broad, interdisciplinary field of adult education, affective aspects of experience and the roles they play in learning have, thus far, not been properly theorized or researched. This dissertation first explores how John Heron's whole person theory (WPT) conceptualizes feeling as an expansive affective capacity at the root of all human…
Descriptors: Experiential Learning, Creativity, Transformative Learning, Adult Education
Sarah Dorothy Castle – ProQuest LLC, 2023
Most mathematicians state mathematics is a field of beauty, creativity, and innovation, yet what is echoed by students is not how mathematics allows students to explore, but rather the ways in which it constrains and does not necessitate creativity. In comparison, many students associate coding with freedom, and the ability to create and express…
Descriptors: Coding, Creativity, Algebra, Mathematics Education
Hilary A. Bertsch – ProQuest LLC, 2022
The purpose of this causal-comparative study was to employ a quantitative research paradigm to determine the impact of a one-to-one technology initiative on the development of the 4 C skills of high school students. An objectives-based evaluation model was used to review the one-to-one implementation for future planning and continuous improvement.…
Descriptors: Technology Uses in Education, Technology Integration, High School Students, Communication Skills
Valerie Vadaila Ivy – ProQuest LLC, 2022
The purpose of this study was to determine if the use of one-to-one technology integration initiatives had a positive impact on student engagement. This study looked at survey results from teachers and administrators/building leaders in Southeast Missouri school districts who have been using one-to-one technology integration for a minimum of two…
Descriptors: Technology Uses in Education, Technology Integration, Learner Engagement, Laptop Computers
Amanda M. Meek – ProQuest LLC, 2023
Despite high scores and abilities, girls lose interest in science and math throughout middle school. According to the Bureau of Labor Statistics, jobs in the computer science research field will grow 19% by 2026; however, only 18% of the bachelor's degrees in computer science are earned by women in the United States (ComputerScience.org, 2021).…
Descriptors: Problem Solving, Creativity, Programming, Computer Science
Opeyemi Peter Ojajuni – ProQuest LLC, 2023
This research study employed quantitative and qualitative designs to explore the impact of immersive technology on the Computational Thinking (CT) capabilities of students enrolled in an engineering program at a Historically Black College or University (HBCU). The quantitative study in this research employs a survey design approach to explore the…
Descriptors: Engineering Education, Mental Computation, Thinking Skills, Computer Simulation
Long Li – ProQuest LLC, 2024
In the context of rapidly advancing technologies, the significance of noncognitive skills is increasingly recognized by academia and industry as essential qualities in the era of knowledge economy. However, the study of Chinese students' noncognitive skills development during their college period in China was scarce. This research adopts a case…
Descriptors: Foreign Countries, College Students, Skill Development, Case Studies
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Rashida Marshay Robinson – ProQuest LLC, 2021
This study explores how an afterschool science program for girls that uses a curriculum written by female scientists/science educators and highlights the contributions of women in science, technology, engineering, and mathematics (STEM) fields affects girls' perception of scientists, confidence in their science skills, belief in their ability to…
Descriptors: Females, Gender Issues, Inclusion, Student Experience
Lotto, Jennifer Renee – ProQuest LLC, 2022
The purpose of this qualitative descriptive study was to examine how Hispanic/Latinx ESL students describe their engagement and overcome learning challenges in higher education flipped classrooms. After completing a questionnaire, 12 participants from a community college and university in southern California described their experiences in a…
Descriptors: Hispanic American Students, Flipped Classroom, Second Language Learning, English (Second Language)
Jacquay, Greg – ProQuest LLC, 2019
A qualitative phenomenological study examining the learning activities that take place at a college radio station. The research objective is to understand the social practices that make possible or hinder the construction of learning experiences at KCSS, the campus radio station at California State University, Stanislaus. Document analysis,…
Descriptors: Higher Education, Radio, Learning Activities, Social Influences
Hsu, Chia-Pao – ProQuest LLC, 2015
The current study examined how components of reflective practice interplay with children's music-making and sharing processes. This study employed a qualitative approach with 11 children who played classroom instruments and researcher-designed computer programs ("Build MyTune I" and "Build MyTune II") while attending music…
Descriptors: Children, Music Education, Music Activities, Reflection
Hong, Seung Wan – ProQuest LLC, 2013
Creativity is an important criterion for evaluating conceptual and design abilities of architects and their praxis. However, in recent years, the world has grown more complex. New problems have emerged that are often outside the architect's capacity. Given this challenge, architects collaborate with colleagues from architecture and other related…
Descriptors: Virtual Classrooms, Creativity, Cooperation, Electronic Learning
Brynteson, Kristin – ProQuest LLC, 2012
Teachers in K-12 schools are constantly being challenged to find new and engaging ways to teach students and help them gain the proficiencies needed to be successful in school and the world around them. During the 2010-2011 school year six teachers in a rural Midwestern school district were asked to implement a new six week digital story creation…
Descriptors: Teaching Methods, Rural Schools, School Districts, Barriers
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