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Richmond Stanley Garrick – ProQuest LLC, 2021
The goal of this dissertation is to determine the impact of Adobe Photoshop when the studio art students at Williamstown High School utilize the software, as they prepare for the College Board Advanced Placement Drawing exam. The purpose of Adobe Photoshop is to assist the students in creating a successful art portfolio. The dissertation…
Descriptors: Advanced Placement Programs, Portfolios (Background Materials), Freehand Drawing, Art Education
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Hannah Bryant – ProQuest LLC, 2023
This qualitative case study addresses the rise in popularity of the use of predictive text programs within the K-12 educational environment. A problem exists in the discrepancy between the widespread availability of Google Smart Compose within Google Docs, an AI predictive text tool, within the school environment, and a distinct lack of research…
Descriptors: Process Approach (Writing), Technology Uses in Education, Web 2.0 Technologies, Influence of Technology
Spencer, Laura K. – ProQuest LLC, 2010
The problem: The problem addressed in this study was to examine how teacher attitudes towards software applications affect student achievement in the classroom. Method: A correlational study was conducted, and 50 fourth and fifth grade teachers who taught in the Santee School District, were administered a survey assessing their attitudes…
Descriptors: Academic Achievement, Computer Software, Classrooms, Grade 4
Buelin-Biesecker, Jennifer Katherine – ProQuest LLC, 2012
This study compared the creative outcomes in student work resulting from two pedagogical approaches to creative problem solving activities. A secondary goal was to validate the Consensual Assessment Technique (CAT) as a means of assessing creativity. Linear models for problem solving and design processes serve as the current paradigm in classroom…
Descriptors: Technology Education, Creativity, Problem Solving, Teaching Methods

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