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Rachel Arpin – ProQuest LLC, 2021
Escape room games have emerged in the educational landscape over the last decade and are growing in popularity. Studies show that participants enjoy educational escape room games, however the data to demonstrate learning acquisition and behavior change is limited. This study addressed the research question: How effective are escape room games as a…
Descriptors: Leadership Training, Games, Game Based Learning, Computer Simulation
Paek, Seungoh – ProQuest LLC, 2012
The purpose of this study is to demonstrate how virtual manipulatives, designed to provide multimodal interactions, support richer perceptual experiences that promote conceptual learning. To study this phenomenon, a virtual manipulative called, "Puzzle Blocks," was developed by the researcher. "Puzzle Blocks" introduces the…
Descriptors: Manipulative Materials, Mathematics Instruction, Computer Simulation, Multiplication

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