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Katirci, Nihal – ProQuest LLC, 2023
This dissertation seeks to investigate how digital gestures connect to students' mathematical understanding when playing "From Here to There!" (FH2T). This investigation explores the intersection of three fields, game-based learning, embodied cognition, and mathematics education. I used three studies which break down the different…
Descriptors: Mathematics Skills, Cognitive Processes, Game Based Learning, Mathematics Education
Marcus Wolfe – ProQuest LLC, 2024
This qualitative study examines how playing levels of a fraction-themed videogame impacts students' thinking. The research question answered is: What do students' gestures reveal about the degree to which their thinking is embodied as they play a videogame that is constructed via a grounded metaphor for mathematical knowledge. Four soon-to-be…
Descriptors: College Bound Students, College Freshmen, Universities, Mathematics Education
Babad, Rivka – ProQuest LLC, 2023
This dissertation studied the effects of Teacher Directed Games (TDGs) on student vocabulary development and student engagement in a second language. Achieving automaticity with vocabulary is crucial to mastering a second language. A sample of 40 first grade students in a Jewish Day School participated in the study. Students learned their…
Descriptors: Game Based Learning, Vocabulary Development, Second Language Learning, Learner Engagement
Rajesh Syal, Samira – ProQuest LLC, 2022
Efforts taken to promote self-regulated learning (SRL) in elementary school have positive effects on learning outcomes. Few studies examine the role of motivation in relation to other SRL components, namely cognition and metacognition. Additionally, few SRL studies involving elementary students focus on motivational supports. Interventions that…
Descriptors: Learning Processes, Self Management, Elementary School Students, Metacognition
Chen Sun – ProQuest LLC, 2021
Computational thinking (CT) is an essential 21st century skill for people to succeed in the increasingly technological (and interconnected) world. Researchers have explored different interventions to teach students CT skills (e.g., Scratch and robotics), but digital game-based learning is relatively under-researched. A critical issue to address in…
Descriptors: Computation, Thinking Skills, Game Based Learning, Scaffolding (Teaching Technique)
Macey Cartwright – ProQuest LLC, 2021
Math proficiency rates are strikingly low for children from high poverty communities. Therefore, it is urgent to find solutions that help them develop basic math skills. Given theoretical considerations about math learning, a potentially promising option is to target children's cognitive engagement. In this study, I investigate a program that was…
Descriptors: Cognitive Processes, Mathematics Skills, Mathematics Achievement, Low Achievement