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Showing 1 to 15 of 35 results Save | Export
Koepke, Tracy L. – ProQuest LLC, 2023
This qualitative case study explored instructional decisions exemplary primary teachers (kindergarten-third grade) made in order to engage students in mathematics. The phenomenon of teachers altering, supplementing, or utilizing district-given materials to support student engagement and understanding was studied. Specifically, this involved…
Descriptors: Decision Making, Teaching Methods, Teacher Attitudes, Mathematics Instruction
Long Li – ProQuest LLC, 2024
In the context of rapidly advancing technologies, the significance of noncognitive skills is increasingly recognized by academia and industry as essential qualities in the era of knowledge economy. However, the study of Chinese students' noncognitive skills development during their college period in China was scarce. This research adopts a case…
Descriptors: Foreign Countries, College Students, Skill Development, Case Studies
Kemper, Rebecca Frances – ProQuest LLC, 2021
This dissertation seeks to better understand how an urban policy, creative placemaking, is adopted within a localized context. Creative placemaking is an ascendant urban policy borne out of a global pressure to adapt to industry changes within the 21st Century knowledge-based economy (Florida, 2002; Howkins, 2001; Jackson, 2012; Nicodemus, 2013).…
Descriptors: Higher Education, Knowledge Economy, Creativity, Place Based Education
Battle, Erica Lanise – ProQuest LLC, 2019
With the innovation of the internet, the learner is able to access his or her online classroom anytime, and anywhere based on the customized online learning environment by instructional designers. Creating online learning environments, also known as instructional design, can be challenging. This research focused on how instructional designers…
Descriptors: Online Courses, Instructional Design, Case Studies, Models
Cameron Redden – ProQuest LLC, 2024
Artificial intelligence (AI) has demonstrated effectiveness in various educational contexts, offering adaptive evaluation mechanisms, personalized learning experiences, and increased learner engagement (Holstein et al., 2019; Woolf, 2019). This study examined the experiences of community college faculty incorporating AI technologies in teaching…
Descriptors: Best Practices, Artificial Intelligence, Technology Integration, Case Studies
Dardani, Elise Louise – ProQuest LLC, 2018
Education that adequately prepares students for the 21st-century global innovation economy must encourage secondary students to practice applied creativity. The purpose of this qualitative case study was to gain an understanding of the experiences of secondary educators in Connecticut who encouraged students to practice applied creativity. One…
Descriptors: Teaching Methods, Secondary School Teachers, Secondary School Students, Creativity
Olsen, Katie Rose – ProQuest LLC, 2018
The purpose of this study was to explore how one woman negotiated an educational and professional path that led to leadership within the advertising industry's creative departments, where most of the leadership positions are held by men. This qualitative study was conducted using purposeful sampling, as the single participant represented a truly…
Descriptors: Case Studies, Gender Differences, Advertising, Creativity
Corfman, Timothy Dwight – ProQuest LLC, 2017
It is vital for online educators to know whether the strategies they use help students gain 21st-century skills. One skill that has been identified as important in the 21st century is creativity; however, a gap existed in the literature concerning whether online courses could help students to develop creativity. Thus, the purpose of this study was…
Descriptors: Creativity, Asynchronous Communication, Computer Mediated Communication, Online Courses
Smith, Brendan Christopher – ProQuest LLC, 2018
The purpose of this study was to investigate the perceptions, roles, practices, and characteristics of a high-performing suburban school district's implementation of a kindergarten through grade 12 visual arts program. Additionally, this study intended to understand how the school district implemented a kindergarten through grade 12 visual arts…
Descriptors: Case Studies, Art Education, Suburban Schools, Program Implementation
Champa, Martha Marie – ProQuest LLC, 2016
Creativity is an aspect of the human condition that eludes a common definition, description, and experience. When trying to make sense of creativity, some describe creative behavior while others describe creative products. There are those who are curious about the process of creativity and others who want to understand what inspires that process.…
Descriptors: Creativity, Creative Activities, Learning Experience, Qualitative Research
Linkhauer, Lorraine D. – ProQuest LLC, 2017
This qualitative case study focused on the perception of Creative Arts (CA) students on creativity and innovation stimulators and barriers in higher learning situations, and, the observation and comparison of the fluency and flexibility exhibited within the results of the 30-circle exercise to determine the degree of development for creativity and…
Descriptors: Undergraduate Students, Art Education, Creativity, Innovation
Gregory, Charles V. – ProQuest LLC, 2017
The purpose of this instrumental case study was to explore administrators' responses to significant administrative challenges of fully online programs and degrees. The case was a single public community college located in the Integrated Postsecondary Education Data System Plains Region. In this study Bardach's (1994) method to identify and…
Descriptors: Case Studies, Online Courses, Educational Practices, Administrator Attitudes
Keevers, Douglas M. – ProQuest LLC, 2016
College students in the United States today are failing to be academically engaged, and there is a critical need to analyze why this is occurring. The research conducted in this study was used to examine student engagement as a means to promote learning in higher education. Student engagement can lead to knowledge development and foster academic…
Descriptors: Learner Engagement, College Students, Student Attitudes, Higher Education
Morgan, Mia Lynn – ProQuest LLC, 2015
Two questions drove this case study. 1) To what extent does playing the online computer game Minecraft at home in a multiplayer environment impact a player's media literacy skills of analysis, evaluation, and access? 2) To what extent does playing the online computer game Minecraft at home in a multiplayer environment impact a player's 21st…
Descriptors: Media Literacy, Computer Literacy, Computer Games, Case Studies
Malova, Irina – ProQuest LLC, 2017
This comparative case study investigated integrated reading-writing instruction (IRWI) as an approach for writing instruction implemented after the adoption of Common Core State Standards (NGA & CCSSO, 2010a). Specifically, I explored the nature of IRWI through video-recorded observations of writing instruction, teachers' perspectives towards…
Descriptors: Comparative Analysis, Case Studies, Literacy Education, English
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