Descriptor
| Design Preferences | 2 |
| Information Technology | 2 |
| Computer Games | 1 |
| Computer Interfaces | 1 |
| Designers | 1 |
| Evaluation Criteria | 1 |
| Evaluation Methods | 1 |
| Games | 1 |
| Improvement Programs | 1 |
| Information Science | 1 |
| Interaction | 1 |
| More ▼ | |
Source
| Performance Improvement | 2 |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 1 |
| Reports - Evaluative | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Peer reviewedSchneider, Edward W. – Performance Improvement, 2003
Human performance technology is a collection of techniques for evaluating and designing human performance systems. It isn't a philosophy, a moral imperative, or a way of life. When technologists promote as more than what it is, they jeopardize their credibility and distort their own roles as performance engineers. (Author)
Descriptors: Design Preferences, Evaluation Criteria, Evaluation Methods, Improvement Programs
Peer reviewedShirinian, Ara – Performance Improvement, 2001
Discusses the importance of positive video game experiences and designs that can create them, including immediacy of feedback, allowing graceful recovery from mistakes, high-quality feedback, and input device mappings. Examines interface complexity. Concludes game designers must treat the interaction between human and video game as a formal…
Descriptors: Computer Games, Computer Interfaces, Design Preferences, Designers


