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A. Berrizbeitia – PRIMUS, 2024
Escape the Math Room is a fun, interactive, sequence of puzzles designed to encourage mathematical collaboration, team work, and ingenuity. Using advanced mathematical topics in an accessible way, Escape the Math Room appropriately challenges students ranging from high school to advanced undergraduate. The activity can be adjusted by adding or…
Descriptors: Puzzles, Mathematics Instruction, Cooperative Learning, Teamwork
Alberto Arnal-Bailera – PRIMUS, 2024
This article presents a reflection on a teaching experience involving the use of the Brügner tangram, an interesting but little-known manipulative material. It details an activity conducted as part of an undergraduate mathematics education course for prospective primary school teachers. The main objective of this paper is to present the…
Descriptors: Undergraduate Students, Mathematics Instruction, Graphs, Teaching Methods
Dana C. Ernst; Jeffrey Slye – PRIMUS, 2024
The algebraic group Spin[subscript 3 × 3] arises from spinning collections of the numbers 1-9 on a 3×3 game board. The authors have been using this group, as well as a corresponding online application, to introduce undergraduate students to core concepts in group theory. We discuss the benefits of using this deceptively simple, toy-like puzzle in…
Descriptors: Algebra, Numbers, Computer Oriented Programs, Undergraduate Students
Roh, Kyeong Hah; Lee, Yong Hah; Tanner, Austin – PRIMUS, 2016
The purpose of this paper is to provide issues related to student understanding of logical components that arise when solving word problems. We designed a logic problem called the King and Prisoner Puzzle--a linguistically simple, yet logically challenging problem. In this paper, we describe various student solutions to the puzzle and discuss the…
Descriptors: Mathematical Logic, Word Problems (Mathematics), Puzzles, Mathematics Instruction
Ho, Anne M. – PRIMUS, 2018
Escape rooms are an increasingly popular puzzle game, and educators have started implementing them in classrooms. This paper will describe the motivations and implementation of escape-room-like puzzles in an undergraduate cryptography course, including how the open-source mathematics software system SageMath is used. In addition, there is a…
Descriptors: Puzzles, Technology, Class Activities, Undergraduate Students
Farnell, Elin – PRIMUS, 2017
In this article, I present a collection of puzzles appropriate for use in a variety of undergraduate courses, along with suggestions for relevant discussion. Logic puzzles and riddles have long been sources of amusement for mathematicians and the general public alike. I describe the use of puzzles in a classroom setting, and argue for their use as…
Descriptors: Puzzles, Teaching Methods, Mathematics Education, Mathematics Instruction
Sibley, Thomas Q. – PRIMUS, 2014
We introduce a family of puzzles that can help students understand permutation groups. In addition these puzzles provide a basis to investigate other puzzles and their groups of permutations.
Descriptors: College Mathematics, Mathematics Instruction, Undergraduate Study, Puzzles
Shea, Stephen – PRIMUS, 2012
The blue-eyed islanders puzzle is an old and challenging logic puzzle. This is a narrative of an experience introducing a variation of this puzzle on the first day of classes in a liberal arts mathematics course for non-majors. I describe an exercise that was used to facilitate the class's understanding of the puzzle.
Descriptors: Liberal Arts, Mathematics Instruction, Puzzles, Logical Thinking
Snyder, Brian A. – PRIMUS, 2010
In this article we show how the Sudoku puzzle and the three simple rules determining its solution can be used as an introduction to proof-based mathematics. In the completion of the puzzle, students can construct multi-step solutions that involve sequencing of steps, use methods such as backtracking and proof by cases, and proof by contradiction…
Descriptors: Mathematics Instruction, Mathematical Concepts, Mathematical Logic, Validity
Lorch, Crystal; Lorch, John – PRIMUS, 2008
Two methods are presented for counting small "essentially different" sudoku puzzles using elementary group theory: one method (due to Jarvis and Russell) uses Burnside's counting formula, while the other employs an invariant property of sudoku puzzles. Ideas are included for incorporating this material into an introductory abstract algebra course.…
Descriptors: Algebra, College Mathematics, Puzzles, Computation
Simonson, Shai; Holm, Tara S. – PRIMUS, 2003
We present a card trick that can be used to review or teach a variety of topics in discrete mathematics. We address many subjects, including permutations, combinations, functions, graphs, depth first search, the pigeonhole principle, greedy algorithms, and concepts from number theory. Moreover, the trick motivates the use of computers in…
Descriptors: Number Concepts, Mathematics Instruction, Puzzles, Teaching Methods

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