Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Source
Online Submission | 3 |
Author
Bilbao-Quintana, Naiara | 1 |
López-de-la-Serna, Arantzazu | 1 |
Romero-Andonegui, Ainara | 1 |
Smith, Nicola | 1 |
Stoimcheva-Kolarska,… | 1 |
Tejada-Garitano, Eneko | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Dissertations/Theses -… | 1 |
Education Level
Elementary Education | 2 |
Early Childhood Education | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
Higher Education | 1 |
Intermediate Grades | 1 |
Kindergarten | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Primary Education | 1 |
Audience
Location
Bulgaria | 1 |
North Carolina | 1 |
Spain | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Bilbao-Quintana, Naiara; López-de-la-Serna, Arantzazu; Romero-Andonegui, Ainara; Tejada-Garitano, Eneko – Online Submission, 2021
Introduction: The term escape room has undergone a notable evolution in recent years, extending its presence to areas not only recreational but also business or educational. The defining traits (overcoming obstacles, problem-solving, teamwork, time management...) have proven to be valid in business and education. This study presents the…
Descriptors: Thinking Skills, Skill Development, Learning Motivation, Curriculum Design
Stoimcheva-Kolarska, Desislava Lyubomirova – Online Submission, 2020
The overall objective of this study is to examine and analyze the impact of a relaxed and fun atmosphere on the second language learning. This is a mixed method research. It combines some parameters from qualitative and some from quantitative type of research. The children were divided into two groups: experimental and control group with 16…
Descriptors: Educational Environment, Second Language Learning, Game Based Learning, Instructional Effectiveness
Smith, Nicola – Online Submission, 2018
The purpose of this qualitative exploratory case study was to garner knowledge on how teachers perceive the effects of gamification on students' academic performance on mathematics standardized examination. Gamification is a developing pedagogy with limited studies exploring its effectiveness in the discipline of mathematics. The 2 research…
Descriptors: Game Based Learning, Educational Games, Mathematics Instruction, Elementary School Teachers