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Souribio, Christine N. – Online Submission, 2023
"Gamification is the process of using game thinking and game dynamics to engage audiences and solve problems", Zichermann (2011). The aim of this research is to facilitate the least-learned competencies in the English subject of students of Grade 8 in Tupi National High School for the academic year 2022-2023. With this, the researcher…
Descriptors: Problem Solving, Game Based Learning, High School Students, Language Tests
Kopriva, Rebecca J.; Wiley, David E.; Emick, Jessica – Online Submission, 2007
The goal of the current study was to examine the influence of providing more optimal testing conditions and evaluate the effect this has on the validity of the score inferences across ELL students with different needs, strengths, and levels of language proficiency. It was expected that the validity of the score inferences would be similar for 3rd…
Descriptors: Grade 5, Test Format, Inferences, Test Validity
Mazerik, Matthew B. – Online Submission, 2006
The mean scores of English Language Learners (ELL) and English Only (EO) students in 4th and 5th grade (N = 110), across the teacher-administered Grammar Skills Test, were examined for differences in participants' scores on assessments containing single-step directions and assessments containing multiple-step directions. The results indicated no…
Descriptors: Second Language Learning, Grade 5, Language Proficiency, Educational Testing