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Brumfield, Robin G.; Özkan, Burhan; Vezne, Rabia – Online Submission, 2017
"Suzanne's Project" is a 28-hour program, which began in the Antalya province of Turkey in 2011 to empower small-scale women farmers to manage their farms as a business by training them in computer literacy, technical production topics, and farm business management. A survey 1.5 years after the workshop ended found that all of the women…
Descriptors: Foreign Countries, Extension Education, Agricultural Occupations, Business Administration
Rahman, Mohammad Ataur – Online Submission, 2011
This study examined how teacher educators perceive the incorporation and use of computer technology resources in Teachers' Training Colleges in Bangladesh. This study encompasses the thorough investigation of teacher educators' "computer skills" by using the valid and reliable instruments. The study finally examined whether any…
Descriptors: Computers, Foreign Countries, Computer Literacy, Teacher Educators
A. S. Arul Lawrence, Editor; C. Barathi, Editor; P. Pandia Vadivu, Editor – Online Submission, 2015
"Efficiency in Higher Education" is a sub-system within the total education system in a country. Higher Education contributes a major role in the national development, enriching the human potential. At the same time, climbing on the pinnacles of higher education and enjoying its benefit is not an easy task to achieve for a large number…
Descriptors: Efficiency, Higher Education, Government School Relationship, Equal Education
Simsek, Ali – Online Submission, 2011
This study examined the relationship between computer anxiety and computer self-efficacy of students and teachers in elementary and secondary schools. The sample included a total of 845 subjects from two private school systems in Turkey. The Oetting's Computer Anxiety Scale was used to measure computer anxiety whereas the Murphy's Computer…
Descriptors: Foreign Countries, Teacher Attitudes, Computer Attitudes, Correlation
Johnson, Barbara Z.; King, Elizabeth; Hayes, Elisabeth – Online Submission, 2008
In its second year, the Tech Savvy Girls Project adopted "Teen Second Life" as a platform for interest-driven learning and designed projects and objects around themes important to them and their futures as technology-using, creative people. By using the building tools in an open-ended virtual world, they were able to pursue interests common to…
Descriptors: Females, Computer Uses in Education, Computers, Information Technology