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Tannu, Kirti – Online Submission, 2009
The advent of technology is almost in the field of education for teaching -- learning and cannot be ignored. Students are exposed to superior quality product of advance technologies in other fields around them. In such a scenario whether chalk and black board education is relevant in today's multicoloured and multidimensional digital age? The…
Descriptors: Computer Graphics, Program Effectiveness, Foreign Countries, Animation
Smirnov, Eugeny; Bogun, Vitali – Online Submission, 2011
New methodologies in science (or mathematics) learning process and scientific thinking in the classroom activity of engineer students with ICT (information and communication technology), including graphic calculator are presented: visual modelling with ICT, action research with graphic calculator, insight in classroom and communications and…
Descriptors: Foreign Countries, High School Students, Program Effectiveness, Computer System Design
Tannu, Kirti – Online Submission, 2008
To improve quality of science education, the author suggests use of entertaining and exciting technique of animation for better understanding of scientific principles. Latest technologies are being used with more vigour to spread venomous superstitions. Better understanding of science may help students to better their scientific temper. Keeping…
Descriptors: Animation, Computer Graphics, Scientific Principles, Computer Uses in Education
Gallová, Mária, Ed.; Guncaga, Ján, Ed.; Chanasová, Zuzana, Ed.; Chovancová, Michaela Moldová, Ed. – Online Submission, 2013
Purpose: The purpose of this scientific monograph is to show new and creative approaches to different school subjects in primary and secondary level. Methodology: Interdisciplinary and international comparative approaches were used. Now according to the 7th Framework Program, the preferred form of Science Education (www.scientix.eu) is preferred…
Descriptors: Elementary Secondary Education, Interdisciplinary Approach, Intellectual Disciplines, Comparative Analysis
Julian, June – Online Submission, 2002
This is a story about screen interactivity and its magical early influences. It includes a brief history of the evolution of the computer, with examples from contemporary applications in art and museum education. I believe it is important to know about the early days of drawing on the screen to get a sense of the continuum of ideas that has led us…
Descriptors: Computer Graphics, Manipulative Materials, Computer Interfaces, Computer Oriented Programs