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Maribel Montero Perez; Anastasia Pattemore – Language Learning & Technology, 2025
Studies into the role of audiovisual input and captions (i.e., subtitles in the same language as the audio) for L2 learning have shown that such input can positively influence L2 learners' acquisition of lexical items. Few studies have explored the effects of captioning on learners' capacity to segment the speech stream. This study investigates…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, Television
Jonathan Malone – Language Learning & Technology, 2025
This study examined how unimodal and bimodal learning conditions impact L2 vocabulary processing and learning, comparing reading only (RO) and reading while listening (RWL) groups. 119 high intermediate-advanced English learners read or read-while-listening a short story embedded with 25 target pseudowords, repeated 10 times each, and had their…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Eye Movements
Ruofei Zhang; Gary Cheng; Di Zou – Language Learning & Technology, 2025
Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of…
Descriptors: Vocabulary Development, Computer Games, English (Second Language), Learner Engagement
Andi Wang – Language Learning & Technology, 2025
Numerous studies have documented the benefits of watching audio-visual materials with on-screen text for L2 vocabulary learning (Montero Perez, 2022). The provision of both auditory and textual input allows learners to link auditory and written forms (or L1 meanings) of unknown words during viewing, which could potentially facilitate vocabulary…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Eye Movements
Adam Dabrowski; Stuart McLean; Christopher Nicklin – Language Learning & Technology, 2024
Three modes of deliberate vocabulary study were investigated to determine how well they assisted learners' recall of the meaning of target concrete nouns. Two modes of tablet-based augmented reality, one context-independent (AR1) and one context-dependent (AR2), were compared with each other and with paper-based word cards (WC) in the deliberate…
Descriptors: Vocabulary Development, Nouns, Tablet Computers, Computer Simulation
He Sun; Adam Roberts; Jessica Tan; Jieying Leh; Yvonne Cui Yun Moh – Language Learning & Technology, 2025
Nonverbal sound effects, such as background music and sound enhancements, have been widely used in children's eBooks; however, the impact of these effects on children's language learning remains inconclusive. This study examined Mandarin-English bilingual children's attention on sound-enhanced words during static eBook viewing. Fifty-seven 4-5…
Descriptors: Foreign Countries, Preschool Children, Electronic Books, Production Techniques
Aysen Tuzcu – Language Learning & Technology, 2025
Digital tools such as audiobooks enable language learners to read and listen to a text simultaneously. Access to such bimodal input has been argued to enhance L2 vocabulary learning from reading by directing learners' attention to novel words and facilitating the development of form-meaning links (Long, 2017). However, research on the cognitive…
Descriptors: Second Language Learning, Vocabulary Development, Cognitive Processes, Attention
Al Bukhari, Juman; Dewey, John A. – Language Learning & Technology, 2023
In second language acquisition, a popular method of introducing new vocabulary is by embedding the words in a natural text. Supplementary information (e.g., definitions, illustrations, synonyms, etc.), or glosses, can be included in the margins of the texts to highlight and improve retention of the new words. Previous studies suggest multimodal…
Descriptors: Second Language Learning, Vocabulary Development, Arabic, Recall (Psychology)
Pengchong Zhang; Shi Zhang – Language Learning & Technology, 2025
Multimodal input can significantly support second language (L2) vocabulary learning and comprehension. However, very little research has examined how L2 learners, especially young learners, allocate attention when exposed to such input and whether learning from multimodal input can be explained by attention allocation. This study therefore…
Descriptors: Attention, Eye Movements, Vocabulary Development, Reading Comprehension
Jonathan Serfaty; Raquel Serrano – Language Learning & Technology, 2024
Digital flashcard apps allow students to learn and practice foreign language vocabulary independently and efficiently, leaving more classroom time for communicative activities. However, words learned this way may be forgotten. Previous lab studies have shown that vocabulary retrieval practice can be optimized for long-term memory by employing…
Descriptors: Computer Assisted Testing, Computer Software, Vocabulary Development, Secondary School Students
Frederick J. Poole; Matthew D. Coss; Jody Clarke-Midura – Language Learning & Technology, 2025
This study explored the use of stealth assessments within a digital game to assess second language (L2) Chinese learners' reading comprehension. Log data tracking learners' in-game behaviors from a game designed for Chinese dual language immersion classrooms (Poole et al., 2022) were used to construct Bayesian Belief Networks to model reading…
Descriptors: Second Language Instruction, Second Language Learning, Reading Comprehension, Game Based Learning
Wen Jia; Liping Zhang; Austin Pack; Yi Guan; Bin Zou – Language Learning & Technology, 2024
Although digital game-based vocabulary learning (DGBVL) has received increasing attention in the past two decades, the impacts of DGBVL on the depth of word knowledge are still not well understood, especially in regard to productive vocabulary learning and DGBVL's long-term efficacy. This study leverages a quasiexperimental research design to…
Descriptors: Game Based Learning, Video Games, Vocabulary Development, Receptive Language
Liu-Cheng Pan; Jerry Chih-Yuan Sun – Language Learning & Technology, 2024
Taking into account the challenges of EFL vocabulary learning for East Asian learners, this study developed a set of experimental English vocabulary material with pictographic glosses which may stimulate students' situational interest (with dimensions of exploration intention, instant enjoyment, novelty, attention demand, challenge, and total…
Descriptors: English (Second Language), Asians, Pictorial Stimuli, Vocabulary Development
Wangyin Kenneth Li – Language Learning & Technology, 2025
Given the accumulating evidence about audiovisual input as a valuable resource from which knowledge of multiword expressions (MWEs) can be built up incidentally, the next inquiry arises as to what can be done to promote MWE uptake from this resource. Despite the increasing popularity of bilingual subtitles as a form of on-screen text, their…
Descriptors: Bilingualism, Monolingualism, Captions, Native Language
Fievez, Isabeau; Perez, Maribel Montero; Cornillie, Frederik; Desmet, Piet – Language Learning & Technology, 2023
This study investigates how learners use a freely available web-based multimodal language learning environment based on videos and newspaper articles with corresponding exercises and learning support in the form of help options, "NedBox," for learning L2 Dutch. In order to measure learners' use, a combination of eye movement and screen…
Descriptors: Eye Movements, Computer Assisted Instruction, Second Language Learning, Second Language Instruction

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