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Ines A. Martin – Language Learning & Technology, 2023
This study investigated how learners' motivation to improve their pronunciation (i.e., pronunciation-focused motivation) influences their L2 pronunciation achievements. This relationship was explored separately in an online (n = 28) and a face-to-face (F2F) (n = 49) learning environment with beginner learners of German. In the online learning…
Descriptors: Pronunciation, Student Motivation, Second Language Learning, Online Courses
Sungmook Choi – Language Learning & Technology, 2023
This study explored how visual input enhancement impacts caption-reading behaviors, the acquisition of English collocations, and the recall of onscreen captions. The participants comprised 53 Korean undergraduate students at a high-intermediate level of English proficiency. They were assigned to either a baseline or an enhancement group. The…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Captions
Frederick J. Poole; Matthew D. Coss; Jody Clarke-Midura – Language Learning & Technology, 2025
This study explored the use of stealth assessments within a digital game to assess second language (L2) Chinese learners' reading comprehension. Log data tracking learners' in-game behaviors from a game designed for Chinese dual language immersion classrooms (Poole et al., 2022) were used to construct Bayesian Belief Networks to model reading…
Descriptors: Second Language Instruction, Second Language Learning, Reading Comprehension, Game Based Learning
Godwin-Jones, Robert – Language Learning & Technology, 2023
Looking at human communication from the perspective of semiotics extends our view beyond verbal language to consider other sign systems and meaning-making resources. Those include gestures, body language, images, and sounds. From this perspective, the communicative process expands from individual mental processes of verbalizing to include features…
Descriptors: Second Language Learning, Second Language Instruction, Semiotics, Nonverbal Communication
Taguchi, Naoko – Language Learning & Technology, 2023
Using the single-group pre-posttest design, this exploratory study examined whether L2 learners of English can learn a speech act by experiencing perlocutionary effects of the act as feedback (observing their interlocutor's reactions to their choice of speech act expressions). Sixty undergraduate English learners at a university in China played a…
Descriptors: Game Based Learning, Teaching Methods, Pragmatics, Second Language Learning
Chunping Zheng; Xu Chen; Huayang Zhang; Ching Sing Chai – Language Learning & Technology, 2024
This quasi-experimental research investigates the employment of a formative assessment platform aided by artificial intelligence in an English public speaking course. The platform integrates deep learning, automatic speech recognition, and automatic writing evaluation. It provides automated assessment and immediate feedback on speakers' public…
Descriptors: Peer Evaluation, Comparative Analysis, Feedback (Response), Self Evaluation (Individuals)
Scheffler, Pawel; Baranowska, Karolina – Language Learning & Technology, 2023
While there is ample research on the effect of exposure to foreign language (FL) video materials on developing vocabulary knowledge and listening skills, research on the impact of watching videos on acquiring pronunciation skills, especially in terms of both perception and production, is still in its infancy. This study investigates the effect of…
Descriptors: Second Language Learning, Second Language Instruction, Learning Processes, Pronunciation
Andrea Révész; Matthew Stainer; Jookyoung Jung; Minjin Lee; Marije Michel – Language Learning & Technology, 2023
Eye-tracking is primarily used as a tool to capture attentional processes in second language (L2) research. However, it is feasible to design visual displays that can react to and interact with eye-movements in technology-mediated contexts. We explored whether gaze-contingency can foster L2 development by drawing attention to novel words…
Descriptors: Eye Movements, Second Language Learning, Second Language Instruction, Attention Control
Poole, Frederick J.; Clarke-Midura, Jody – Language Learning & Technology, 2023
Research involving digital games and language learning is rapidly growing. One advantage of using digital games to support language learning is the ability to collect data on students learning in real time. In this study, we use educational data mining methods to explore the relationship between in-game data and elementary students' Chinese…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, Data Analysis
Godwin-Jones, Robert – Language Learning & Technology, 2021
This column traces the evolution of electronic resources for language learning over the past 25 years, focusing on the arrival and transformation of the "world wide web", the dramatic changes in mobile technologies, and the movement towards commercial and all-in-one solutions to online learning. In the choice and use of learning…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Informal Education
Lodzikowski, Kacper – Language Learning & Technology, 2021
This is the first paper that provides correlational evidence about how interacting with an online allophonic transcription tool helps learners of English as a Second Language (ESL) to improve their phonological awareness. The study investigates 55 advanced ESL learners at a Polish university enrolled in a course in English phonetics and phonology.…
Descriptors: Correlation, Phonological Awareness, Scores, Second Language Learning
Daly, Nigel P. – Language Learning & Technology, 2022
The road to second language competence is a long and arduous one, and much of its effort involves learning to recognize and use vocabulary. Fortunately, anytime-anywhere learning with smart phones and smart apps offer a means to lessen the burden and make vocabulary learning more efficient. Accordingly, this study investigated 134 students across…
Descriptors: Personal Autonomy, Independent Study, Computer Assisted Instruction, Language Tests
Sundqvist, Pia – Language Learning & Technology, 2019
The purposes of this study are to examine the relation between playing commercial-off-the-shelf (COTS) games in the wild and L2 English vocabulary and to offer comparisons with non-gamers' vocabulary. Data were collected from two samples of teenage L2 English learners in Sweden, Sample A (N = 1,069) and Sample B (N = 16). Questionnaires and…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Second Language Instruction
Matthews, Joshua; Wijeyewardene, Ingrid – Language Learning & Technology, 2018
Despite the current potential to use computers to automatically generate a large range of text-based indices, many issues remain unresolved about how to apply these data in established language teaching and assessment contexts. One way to resolve these issues is to explore the degree to which automatically generated indices, which are reflective…
Descriptors: Correlation, Robotics, Second Language Learning, Second Language Instruction
Lin, Huifen – Language Learning & Technology, 2014
Drawing on interactionist and socio-cultural theories, tools provided in computer-mediated communication (CMC) environments have long been considered able to create an environment that shares many communicative features with face-to-face communication. Over the past two decades, researchers have employed a variety of strategies to examine the…
Descriptors: Computer Mediated Communication, Second Language Learning, Language Acquisition, Program Effectiveness
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