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Showing 1 to 15 of 113 results Save | Export
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Maribel Montero Perez; Anastasia Pattemore – Language Learning & Technology, 2025
Studies into the role of audiovisual input and captions (i.e., subtitles in the same language as the audio) for L2 learning have shown that such input can positively influence L2 learners' acquisition of lexical items. Few studies have explored the effects of captioning on learners' capacity to segment the speech stream. This study investigates…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, Television
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Wei Xu; Xiao Tan; Chaoran Wang; Dan Fu – Language Learning & Technology, 2025
Metacognitive knowledge, closely correlated with one's writing skills, has received increasing research and pedagogical attention. Applying Flavell's metacognition framework, this study adopts a quasiexperimental design to investigate whether and how a DMC assignment as a pedagogical intervention influences Chinese English as a Foreign Language…
Descriptors: Multimedia Materials, Metacognition, English (Second Language), Second Language Instruction
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Ruofei Zhang; Gary Cheng; Di Zou – Language Learning & Technology, 2025
Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of…
Descriptors: Vocabulary Development, Computer Games, English (Second Language), Learner Engagement
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Chen, Hsin-I; Sevilla-Pavón, Ana – Language Learning & Technology, 2023
This study examines how English-as-lingua-franca (ELF) learners employ semiotic resources, including head movements, gestures, facial expression, body posture, and spatial juxtaposition, to negotiate for meaning in an immersive virtual reality (VR) environment. Ten ELF learners participated in a TaiwanSpain VR virtual exchange project and…
Descriptors: Computer Mediated Communication, Computer Simulation, English (Second Language), Second Language Learning
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Ines A. Martin – Language Learning & Technology, 2023
This study investigated how learners' motivation to improve their pronunciation (i.e., pronunciation-focused motivation) influences their L2 pronunciation achievements. This relationship was explored separately in an online (n = 28) and a face-to-face (F2F) (n = 49) learning environment with beginner learners of German. In the online learning…
Descriptors: Pronunciation, Student Motivation, Second Language Learning, Online Courses
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Adam Dabrowski; Stuart McLean; Christopher Nicklin – Language Learning & Technology, 2024
Three modes of deliberate vocabulary study were investigated to determine how well they assisted learners' recall of the meaning of target concrete nouns. Two modes of tablet-based augmented reality, one context-independent (AR1) and one context-dependent (AR2), were compared with each other and with paper-based word cards (WC) in the deliberate…
Descriptors: Vocabulary Development, Nouns, Tablet Computers, Computer Simulation
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Huey-Jye You; Hui-Chin Yeh; Grace Yue Qi – Language Learning & Technology, 2025
Telecollaboration has received growing interest in language education as a way of fostering intercultural learning. While the body of literature primarily focuses on the impact of telecollaborative processes on intercultural learning, the effect of supportive mechanisms on intercultural telecollaboration has received little academic attention.…
Descriptors: Telecommunications, Cultural Awareness, Second Language Learning, Discussion (Teaching Technique)
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Aysen Tuzcu – Language Learning & Technology, 2025
Digital tools such as audiobooks enable language learners to read and listen to a text simultaneously. Access to such bimodal input has been argued to enhance L2 vocabulary learning from reading by directing learners' attention to novel words and facilitating the development of form-meaning links (Long, 2017). However, research on the cognitive…
Descriptors: Second Language Learning, Vocabulary Development, Cognitive Processes, Attention
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Louisa Willoughby; Cathy Sell – Language Learning & Technology, 2024
Recent years have seen an explosion in video content available online. Yet there is relatively scant research on if, how, and why second language (L2) learners engage with videos in their target language as part of their self-directed study--especially for languages with a smaller media footprint. This paper presents qualitative findings from a…
Descriptors: Second Language Learning, Second Language Instruction, Independent Study, Electronic Learning
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Han, Yiting; Smith, Blaine E. – Language Learning & Technology, 2023
Internet memes--usually taking the form of an image, GIF, or video with text--have become an important type of semiotic tool for meaning making. Due to the fact that memes can help learners leverage semiotic modes in social contexts, they hold great potential for language education. Integrating ecological social semiotic frameworks, this…
Descriptors: Internet, Cartoons, Second Language Instruction, Second Language Learning
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Breno Silva; Valentina Ragni; Agnieszka Otwinowska; Agnieszka Szarkowska – Language Learning & Technology, 2024
Existing research shows that identical cognates are read more quickly than noncognates. However, most studies focused on words presented in isolation or embedded in sentences. To address this gap, our exploratory eye-tracking study is the first to investigate the processing of cognates and noncognates in English subtitles. First, we tested whether…
Descriptors: English Language Learners, English (Second Language), Second Language Learning, Eye Movements
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Elsayed Issa; Gus Hahn-Powell – Language Learning & Technology, 2025
This study investigates the effectiveness of a computer-assisted pronunciation training (CAPT) system on second language learners' acquisition of three grammatical features. It presents a CAPT system on top of a phoneme-based, fine-tuned speech recognition model, and is intended to deliver explicit, corrective feedback on the pronunciation of the…
Descriptors: Grammar, Computer Assisted Instruction, Arabic, Second Language Instruction
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Wen Jia; Liping Zhang; Austin Pack; Yi Guan; Bin Zou – Language Learning & Technology, 2024
Although digital game-based vocabulary learning (DGBVL) has received increasing attention in the past two decades, the impacts of DGBVL on the depth of word knowledge are still not well understood, especially in regard to productive vocabulary learning and DGBVL's long-term efficacy. This study leverages a quasiexperimental research design to…
Descriptors: Game Based Learning, Video Games, Vocabulary Development, Receptive Language
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Liu-Cheng Pan; Jerry Chih-Yuan Sun – Language Learning & Technology, 2024
Taking into account the challenges of EFL vocabulary learning for East Asian learners, this study developed a set of experimental English vocabulary material with pictographic glosses which may stimulate students' situational interest (with dimensions of exploration intention, instant enjoyment, novelty, attention demand, challenge, and total…
Descriptors: English (Second Language), Asians, Pictorial Stimuli, Vocabulary Development
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Jining Han – Language Learning & Technology, 2024
The present study applied a multiple-case study design to investigate Chinese as a foreign language (CFL) students' responses to computer-mediated coded feedback and the factors that influence students' responses in an online multiple-draft Chinese writing context. Three intermediate-level students of Chinese completed four drafts for which they…
Descriptors: Computer Mediated Communication, Feedback (Response), Student Attitudes, Influences
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