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Wei Xu; Xiao Tan; Chaoran Wang; Dan Fu – Language Learning & Technology, 2025
Metacognitive knowledge, closely correlated with one's writing skills, has received increasing research and pedagogical attention. Applying Flavell's metacognition framework, this study adopts a quasiexperimental design to investigate whether and how a DMC assignment as a pedagogical intervention influences Chinese English as a Foreign Language…
Descriptors: Multimedia Materials, Metacognition, English (Second Language), Second Language Instruction
Yuchen Peng; Yuhong Lei – Language Learning & Technology, 2025
Multimodal synchronous-computer-mediated communication (SCMC) provides many possibilities for improving language learners' pragmatic competence (Maa & Taguchi, 2022). However, the research exploring how SCMC mode affects the pragmatic learning process and its outcome is limited. This study investigates the effects of SCMC modes on pragmatic…
Descriptors: Computer Mediated Communication, Synchronous Communication, Learning Processes, English (Second Language)
Andi Wang – Language Learning & Technology, 2025
Numerous studies have documented the benefits of watching audio-visual materials with on-screen text for L2 vocabulary learning (Montero Perez, 2022). The provision of both auditory and textual input allows learners to link auditory and written forms (or L1 meanings) of unknown words during viewing, which could potentially facilitate vocabulary…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Eye Movements
How Competitive, Cooperative, and Collaborative Gamification Impacts Student Learning and Engagement
Shen Qiao; Susanna Siu-Sze Yeung; Xiaoai Shen; Jac Ka Lok Leung; Davy Tsz Kit Ng; Samuel Kai Wah Chu – Language Learning & Technology, 2024
Gamification is an increasingly popular approach to engage learners in educational contexts. Although many studies have examined the effects of gamification in comparison to a non-gamification approach, less attention has been paid to the impact of different ways of implementing gamification on students' learning and engagement. In this study, we…
Descriptors: Learner Engagement, Gamification, Secondary School Students, English (Second Language)
Shu Zhou; Gerhardus D. Du Preez – Language Learning & Technology, 2025
This study examines the potential of ChatGPT to enhance grammar development in an academic writing context, where grammar instruction is often overlooked. Adopting a qualitative case study, this research explores how a localized version of ChatGPT can assist first-year undergraduate students in improving their grammar in writing tasks. The study…
Descriptors: Grammar, Writing Instruction, Artificial Intelligence, Computer Software
Weijiao Huang; Chengyuan Jia; Khe Foon Hew; Jia Guo – Language Learning & Technology, 2024
Aural decoding skill is an important contributor to successful EFL listening comprehension. This paper first described a preliminary study involving a 12-week undergraduate flipped decoding course, based on the flipped SEF-ARCS decoding model. Although the decoding model (N = 44) was significantly more effective in supporting students' decoding…
Descriptors: Artificial Intelligence, English (Second Language), Second Language Learning, Listening Comprehension
Wen Jia; Liping Zhang; Austin Pack; Yi Guan; Bin Zou – Language Learning & Technology, 2024
Although digital game-based vocabulary learning (DGBVL) has received increasing attention in the past two decades, the impacts of DGBVL on the depth of word knowledge are still not well understood, especially in regard to productive vocabulary learning and DGBVL's long-term efficacy. This study leverages a quasiexperimental research design to…
Descriptors: Game Based Learning, Video Games, Vocabulary Development, Receptive Language
Taguchi, Naoko – Language Learning & Technology, 2023
Using the single-group pre-posttest design, this exploratory study examined whether L2 learners of English can learn a speech act by experiencing perlocutionary effects of the act as feedback (observing their interlocutor's reactions to their choice of speech act expressions). Sixty undergraduate English learners at a university in China played a…
Descriptors: Game Based Learning, Teaching Methods, Pragmatics, Second Language Learning
Chunping Zheng; Xu Chen; Huayang Zhang; Ching Sing Chai – Language Learning & Technology, 2024
This quasi-experimental research investigates the employment of a formative assessment platform aided by artificial intelligence in an English public speaking course. The platform integrates deep learning, automatic speech recognition, and automatic writing evaluation. It provides automated assessment and immediate feedback on speakers' public…
Descriptors: Peer Evaluation, Comparative Analysis, Feedback (Response), Self Evaluation (Individuals)
Yiran Wen; Jian Li; Hongkang Xu; Hanwen Hu – Language Learning & Technology, 2023
The problem of cognitive overload is particularly pertinent in multimedia L2 classroom corrective feedback (CF), which involves rich communicative tools to help the class to notice the mismatch between the target input and learners' pronunciation. Based on multimedia design principles, this study developed a new multimodal CF model through…
Descriptors: Error Correction, Videoconferencing, Second Language Learning, Second Language Instruction
Zhang, Hong; Torres-Hostench, Olga – Language Learning & Technology, 2022
The main purpose of this study is to evaluate the effectiveness of Machine Translation Post-Editing (MTPE) training for FL students. Our hypothesis was that with specific MTPE training, students will able to detect and correct machine translation mistakes in their FL. Training materials were developed to detect six typical mistakes from Machine…
Descriptors: Computational Linguistics, Translation, Second Language Learning, Second Language Instruction
Jin, Tan; Su, Yanfang; Lei, Jun – Language Learning & Technology, 2020
The importance of argumentative writing has long been recognized. However, many foreign language learners struggle to make effective argumentation and use appropriate language in argumentative writing. In this study, we proposed a blended learning design to address students' problems with argumentation and language use in argumentative writing…
Descriptors: Blended Learning, Persuasive Discourse, Collaborative Writing, Electronic Learning
Chen, Zhenzhen; Chen, Weichao; Jia, Jiyou; Le, Huixiao – Language Learning & Technology, 2022
Despite the growing interest in investigating the pedagogical application of Automated Writing Evaluation (AWE) systems, studies on the process of AWE-supported writing are still scant. Adopting activity theory as the framework, this qualitative study aims to examine how students incorporated AWE feedback into their writing in an English as a…
Descriptors: Writing Instruction, Writing Processes, Teaching Methods, Learning Strategies
Shi, Zhan; Liu, Fengkai; Lai, Chun; Jin, Tan – Language Learning & Technology, 2022
Automated Writing Evaluation (AWE) systems have been found to enhance the accuracy, readability, and cohesion of writing responses (Stevenson & Phakiti, 2019). Previous research indicates that individual learners may have difficulty utilizing content-based AWE feedback and collaborative processing of feedback might help to cope with this…
Descriptors: Writing Instruction, Writing Evaluation, Feedback (Response), Accuracy
Gao, Jianwu; Ma, Shuang – Language Learning & Technology, 2019
This study investigated whether the effect of two forms of computer-automated metalinguistic corrective feedback in drills transferred to subsequent writing tasks. The English simple past tense, a learned structure, was selected as the target structure. Participants included 117 intermediate learners of English as a foreign language assigned to…
Descriptors: Feedback (Response), Metalinguistics, Computer Assisted Instruction, Drills (Practice)
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