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Juhee Lee – Language Learning & Technology, 2025
This study investigates how intelligent personal assistants (IPAs, e.g., Google Assistant), AI language learning applications, and peer interactions shape the learning experiences of 201 seventh-grade Korean EFL students. The students participated in a 12-week intervention and were categorized into four groups: Google Assistant, AI app, peer…
Descriptors: English (Second Language), Adolescents, Second Language Learning, Artificial Intelligence
How Competitive, Cooperative, and Collaborative Gamification Impacts Student Learning and Engagement
Shen Qiao; Susanna Siu-Sze Yeung; Xiaoai Shen; Jac Ka Lok Leung; Davy Tsz Kit Ng; Samuel Kai Wah Chu – Language Learning & Technology, 2024
Gamification is an increasingly popular approach to engage learners in educational contexts. Although many studies have examined the effects of gamification in comparison to a non-gamification approach, less attention has been paid to the impact of different ways of implementing gamification on students' learning and engagement. In this study, we…
Descriptors: Learner Engagement, Gamification, Secondary School Students, English (Second Language)

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