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Annetta, Leonard; Murray, Marshall; Gull Laird, Shelby; Bohr, Stephanie; Park, John – Journal of Technology and Teacher Education, 2008
This article describes a graduate distance education course at North Carolina State University, which combined science content and pedagogy with video game design. The course was conducted entirely in a synchronous, online, Virtual Learning Environment (VLE) through the ActiveWorlds[TM] platform. Inservice teachers enrolled as graduate students in…
Descriptors: Graduate Students, Student Attitudes, Video Games, Distance Education
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Lai, Kwok-Wing; Pratt, Keryn – Journal of Technology and Teacher Education, 2009
Nine New Zealand secondary schools participated in the OtagoNet project, using videoconferencing technologies to deliver courses to multiple sites. This paper reports findings from a study conducted between 2001 and 2004 to evaluate the effectiveness of OtagoNet. It was found that videoconferencing technology had a significant impact on pedagogy…
Descriptors: Secondary Schools, Teaching Styles, Distance Education, Interaction
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Koszalka, Tiffany A.; Grabowski, Barbara L.; McCarthy, Marianne – Journal of Technology and Teacher Education, 2003
Recent books and articles are full of definitions of the ideal electronic classroom, prescriptions of how to use web resources, and descriptions of the effects of such resources on teaching practices and learning. Yet Becker (1999) found that only 30% of those teachers who were internet-connected acknowledged using web resources with their…
Descriptors: Educational Technology, Electronic Classrooms, Teaching Methods, Reflection