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Vallett, David B.; Lamb, Richard; Annetta, Leonard – Journal of Science Education and Technology, 2018
This research represents an unforeseen outcome of the authors' National Science Foundation Innovation Technology Experiences for Students and Teachers (ITEST) program grant in science education. The grant itself focused on the use of serious educational games (SEGs) in the science classroom, both during and after school, to teach science content…
Descriptors: After School Programs, STEM Education, Educational Games, Science Instruction
Finkel, Liza – Journal of Science Education and Technology, 2017
Despite decades of efforts to increase the participation of women and people from underrepresented minority groups (URM) in science and math majors and careers, and despite the increasing diversification of the US population as a whole (Planty et al. in National Center for Education Statistics, Institute of Education Sciences, U.S. Department of…
Descriptors: High School Students, STEM Education, Educational Opportunities, Majors (Students)

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