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Brohus, Malene; Duun Rohde, Palle; Echers, Simon Gregersen; Westphal, Klaus Ringsborg; Ern, Rasmus; Jensen, Helene Halkjaer – Journal of Problem Based Learning in Higher Education, 2022
Digital tools and platforms offer new solutions to design and conduct university teaching. This case illustrates how such digital solutions may be utilized in problem-based learning programmes within life science educations. Specifically, the case evaluated the use of live-streamed and recorded lectures, the incorporation of digital formative…
Descriptors: Biological Sciences, Formative Evaluation, Electronic Learning, Computer Mediated Communication
Davidsen, Jacob; Larsen, Dorthe Vinther; Paulsen, Lucas; Rasmussen, Sten – Journal of Problem Based Learning in Higher Education, 2022
In this paper, we present and discuss an explorative study on the use of a social 360° virtual reality (360VR) for supporting case-based Problem Based Learning (case-PBL) in clinical medical education. In the context of case-PBL, we argue that our social 360VR learning space extends the design and application of cases in medical education by…
Descriptors: Problem Based Learning, Medical Education, Teaching Methods, Comparative Analysis
Valtanen, Juri – Journal of Problem Based Learning in Higher Education, 2014
Question-asking is essential for being, knowing and learning. However, classroom research has confirmed that students do not ask questions spontaneously and teachers ask the most questions, mainly low-level ones. The purpose of this qualitative case-study is to investigate question-asking during problem-based learning (PBL) tutorials, a subject…
Descriptors: Problem Based Learning, Questioning Techniques, Tutorial Programs, Video Technology
Hack, Catherine – Journal of Problem Based Learning in Higher Education, 2013
Web 2.0 technologies, such as social networks, wikis, blogs, and virtual worlds provide a platform for collaborative working, facilitating sharing of resources and joint document production. They can act as a stimulus to promote active learning and provide an engaging and interactive environment for students, and as such align with the philosophy…
Descriptors: Web 2.0 Technologies, Problem Based Learning, Technology Uses in Education, Educational Technology