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| Experiential Learning | 5 |
| Management Development | 5 |
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| Computer Simulation | 1 |
| Cultural Differences | 1 |
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| Educational Games | 1 |
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| Journal of Management… | 5 |
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| Feinstein, Andrew Hale | 1 |
| Fink, Laurence S. | 1 |
| Jabri, Muayyad | 1 |
| Jackson, Terence | 1 |
| Longenecker, Clinton O. | 1 |
| Mann, Stuart | 1 |
| McEvoy, Glenn M. | 1 |
| Pounder, James S. | 1 |
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| Journal Articles | 5 |
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Peer reviewedJabri, Muayyad; Pounder, James S. – Journal of Management Development, 2001
Narratives express the richness and diversity of experience and challenge simplistic analyses of management issues. Narrative can be a valuable tool for conveying the reality of managerial situations to participants in management development. (Contains 35 references.) (SK)
Descriptors: Change, Experiential Learning, Management Development, Personal Narratives
Peer reviewedLongenecker, Clinton O.; Fink, Laurence S. – Journal of Management Development, 2001
Managers in service and manufacturing organizations (n=433) identified top practices for improving their performance as focus, feedback, and learning from experience. There was a disparity between the management development they want and what organizations provide. (SK)
Descriptors: Experiential Learning, Feedback, Job Performance, Management Development
Peer reviewedMcEvoy, Glenn M.; Buller, Paul F. – Journal of Management Development, 1997
Effective outdoor management development programs have certain features: emotional intensity, psychological safety, consequences, enhancement of self-confidence, use of metaphors, unpredictability, peak performance experiences, multiple skill/knowledge types, development of the whole person, and focus on transfer. They succeed because they sustain…
Descriptors: Experiential Learning, Management Development, Outdoor Education, Program Effectiveness
Peer reviewedFeinstein, Andrew Hale; Mann, Stuart; Corsun, David L. – Journal of Management Development, 2002
Provides a classification scheme for computer simulation, role playing, and educational games. Discusses outcomes of each when applied in business and management education and training. (Contains 52 references.) (SK)
Descriptors: Computer Simulation, Definitions, Educational Games, Experiential Learning
Peer reviewedJackson, Terence – Journal of Management Development, 1995
A survey of a French business school with multinational branch campuses received 123 usable responses supporting the proposition that cross-cultural differences exist within each of Kolb's learning cycle stages. National profiles of learning preferences were developed for French, German, Spanish, Anglo-Irish, and Eastern European learners. (SK)
Descriptors: Business Administration Education, Cognitive Style, Cultural Differences, Experiential Learning


