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Wenyi Lu; Joseph Griffin; Troy D. Sadler; James Laffey; Sean P. Goggins – Journal of Learning Analytics, 2025
Game-based learning (GBL) is increasingly recognized as an effective tool for teaching diverse skills, particularly in science education, due to its interactive, engaging, and motivational qualities, along with timely assessments and intelligent feedback. However, more empirical studies are needed to facilitate its wider application in school…
Descriptors: Game Based Learning, Predictor Variables, Evaluation Methods, Educational Games
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Eran Hadas; Arnon Hershkovitz – Journal of Learning Analytics, 2025
Creativity is an imperative skill for today's learners, one that has important contributions to issues of inclusion and equity in education. Therefore, assessing creativity is of major importance in educational contexts. However, scoring creativity based on traditional tools suffers from subjectivity and is heavily time- and labour-consuming. This…
Descriptors: Creativity, Evaluation Methods, Computer Assisted Testing, Artificial Intelligence
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Hai Li; Wanli Xing; Chenglu Li; Wangda Zhu; Simon Woodhead – Journal of Learning Analytics, 2025
Knowledge tracing (KT) is a method to evaluate a student's knowledge state (KS) based on their historical problem-solving records by predicting the next answer's binary correctness. Although widely applied to closed-ended questions, it lacks a detailed option tracing (OT) method for assessing multiple-choice questions (MCQs). This paper introduces…
Descriptors: Mathematics Tests, Multiple Choice Tests, Computer Assisted Testing, Problem Solving
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Owen Henkel; Hannah Horne-Robinson; Maria Dyshel; Greg Thompson; Ralph Abboud; Nabil Al Nahin Ch; Baptiste Moreau-Pernet; Kirk Vanacore – Journal of Learning Analytics, 2025
This paper introduces AMMORE, a new dataset of 53,000 math open-response question-answer pairs from Rori, a mathematics learning platform used by middle and high school students in several African countries. Using this dataset, we conducted two experiments to evaluate the use of large language models (LLM) for grading particularly challenging…
Descriptors: Learning Analytics, Learning Management Systems, Mathematics Instruction, Middle School Students
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Liu, Min; Cai, Ying; Han, Songhee; Shao, Peixia – Journal of Learning Analytics, 2022
Research on learning analytics (LA) has focused mostly at the university level. LA research in the K-12 setting is needed. This study aimed to understand 4,115 middle school students' learning paths based on their behavioural patterns and the relationship with performance levels when they used a digital learning game as their science curriculum.…
Descriptors: Learning Analytics, Navigation, Game Based Learning, Middle School Students
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Lu, Wenyi; Griffin, Joe; Sadler, Troy D.; Laffey, James; Goggins, Sean P. – Journal of Learning Analytics, 2023
The construction of prediction models reflecting players' learning performance in serious games currently faces various challenges for learning analytics. In this study, we design, implement, and field test a learning analytics system for a serious game, advancing the field by explicitly showing which in-game features correspond to differences in…
Descriptors: Educational Games, Learning Analytics, Design, Game Based Learning
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Erkan Er; Safak Silik; Sergen Cansiz – Journal of Learning Analytics, 2024
E-learning platforms have become increasingly popular in K--8 education to promote student learning and enhance classroom teaching. Student interactions with these platforms produce trace data, which are digital records of learning processes. Although trace data have been effective in identifying learners' engagement profiles in higher education…
Descriptors: Foreign Countries, Elementary Secondary Education, Grade 1, Grade 2
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Moon, Jewoong; Ke, Fengfeng; Sokolikj, Zlatko; Dahlstrom-Hakki, Ibrahim – Journal of Learning Analytics, 2022
Using multimodal data fusion techniques, we built and tested prediction models to track middle-school student distress states during educational gameplay. We collected and analyzed 1,145 data instances, sampled from a total of 31 middle-school students' audio- and video-recorded gameplay sessions. We conducted data wrangling with student gameplay…
Descriptors: Learning Analytics, Stress Variables, Educational Games, Middle School Students
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Krumm, Andrew; Everson, Howard T.; Neisler, Julie – Journal of Learning Analytics, 2022
This paper describes a partnership-based approach for analyzing data from a learning management system (LMS) used by students in grades 6-12. The goal of the partnership was to create indicators for the ways in which students navigated digital learning activities, referred to as playlists, that were comprised of resources, pre-assessments, and…
Descriptors: Learning Management Systems, Data Analysis, Electronic Learning, Student Behavior
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Dickler, Rachel; Gobert, Janice; Sao Pedro, Michael – Journal of Learning Analytics, 2021
Educational technologies, such as teacher dashboards, are being developed to support teachers' instruction and students' learning. Specifically, dashboards support teachers in providing the just-in-time instruction needed by students in complex contexts such as science inquiry. In this study, we used the Inq-Blotter teacher-alerting dashboard to…
Descriptors: Educational Technology, Science Education, Science Process Skills, Intelligent Tutoring Systems
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Ahn, June; Campos, Fabio; Hays, Maria; DiGiacomo, Daniela – Journal of Learning Analytics, 2019
Researchers and developers of learning analytics (LA) systems are increasingly adopting human-centred design (HCD) approaches, with growing need to understand how to apply design practice in different educational settings. In this paper, we present a design narrative of our experience developing dashboards to support middle school mathematics…
Descriptors: Learning Analytics, Usability, Man Machine Systems, Interaction
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Holstein, Kenneth; McLaren, Bruce M.; Aleven, Vincent – Journal of Learning Analytics, 2019
Involving stakeholders throughout the creation of new educational technologies can help ensure their usefulness and usability in real-world contexts. However, given the complexity of learning analytics (LA) systems, it can be challenging to meaningfully involve non-technical stakeholders throughout their design and development. This article…
Descriptors: Learning Analytics, Technology Uses in Education, Artificial Intelligence, Stakeholders
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Campos, Fabio C.; Ahn, June; DiGiacomo, Daniela K.; Nguyen, Ha; Hays, Maria – Journal of Learning Analytics, 2021
With the spread of learning analytics (LA) dashboards in K-12 schools, educators are increasingly expected to make sense of data to inform instruction. However, numerous features of school settings, such as specialized vantage points of educators, may lead to different ways of looking at data. This observation motivates the need to carefully…
Descriptors: Middle School Teachers, Mathematics Teachers, Learning Analytics, Comprehension
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Cloude, Elizabeth B.; Carpenter, Dan; Dever, Daryn A.; Azevedo, Roger; Lester, James – Journal of Learning Analytics, 2021
Reflection is critical for adolescents' problem solving and learning in game-based learning environments (GBLEs). Yet challenges exist in the literature because most studies lack a theoretical perspective and clear operational definition to inform how and when reflection should be scaffolded during game-based learning. In this paper, we address…
Descriptors: Game Based Learning, Video Games, Learning Analytics, Microbiology