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Jeremy St. John; Karen St. John – Journal of Information Systems Education, 2024
This study provides an overview of efforts to improve experiential learning outcomes by integrating the curriculum of an upper-level Project Management (PM) course with an Introductory Programming (IP) course using a game-making project. Students in the PM course applied PM methods and techniques while supervising teams of students in the IP…
Descriptors: Experiential Learning, Peer Teaching, Programming, Program Administration
Denise McWilliams; Ash Mady; Cindi Smatt – Journal of Information Systems Education, 2025
Efficient and profitable business operations today rely on the use of advanced technologies. This is particularly evident in managing family farms in the competitive broiler chicken industry. Farmers raising broiler chickens from chick to optimum weight in five weeks require investments in and use of smart farming technologies employing the…
Descriptors: Internet, Farm Management, Animals, Artificial Intelligence
Mark F. Thouin; William E. Hefley – Journal of Information Systems Education, 2024
The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how…
Descriptors: Computer Software, Experiential Learning, Computer Simulation, Graduate Students

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