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Greenberg, James; Nepkie, Janet; Pence, Harry E. – Journal of Educational Technology Systems, 2009
Do online virtual worlds represent a viable learning environment for higher education? Many Second Life classes resemble their real life equivalents, but some faculty are exploring the potential of virtual worlds for less-traditional teaching. This article describes one such effort, the SUNY Oneonta Music Project, in which faculty and students…
Descriptors: Higher Education, Music, Learning Experience, Music Activities
Pence, Harry E. – Journal of Educational Technology Systems, 2011
The media environment is currently being dramatically changed by social networking, mobile computing, augmented reality, and transmedia. Of these four, transmedia is probably the least familiar to most educators. Transmedia enhances a central story idea with a variety of media components that provide additional information, give increased…
Descriptors: Foreign Countries, Internet, Web Sites, Instructional Innovation
O'Connor, Eileen A.; Sakshaug, Lynae E. – Journal of Educational Technology Systems, 2009
Second Life (SL) is a user-created virtual environment with possible merit for teaching and learning in higher education. In this article, two teacher educators reflect on their initial development in SL, considering the ways they worked within SL to meet their differing instructional needs and the ways they prepared students for these learning…
Descriptors: Higher Education, Virtual Classrooms, Teacher Educators, Teacher Education Programs
Teoh, Jase – Journal of Educational Technology Systems, 2012
An in-depth qualitative study with nine secondary pre-service teachers from an undergraduate "Language and Literacy" class was conducted to examine the potential of simulation using Second Life (SL) in teacher education. Games and simulations were operationally defined in the broadest sense to distinguish key characteristics between…
Descriptors: Computer Uses in Education, Computer Simulation, Simulated Environment, Role Playing
O'Connor, Eileen A. – Journal of Educational Technology Systems, 2010
To determine if and how using immersive virtual platforms might further educational purposes, the report examines three graduate, teacher-education, online courses that were conducted in part in Second Life (SL). By studying students' SL-related debriefings and assignments, by considering the type, format, and scheduling of SL events, and by…
Descriptors: Graduate Students, Teacher Education Programs, Online Courses, Computer Uses in Education
Spiegelman, Marsha; Glass, Richard – Journal of Educational Technology Systems, 2009
Gaming and social networking define the millennial student. This research focuses on an evolving collaboration between 2 faculty members of different disciplines who merged Web 2.0 and game scenarios to infuse research techniques as integral components of math/computer science courses. Blogs and wikis facilitated student-faculty interaction beyond…
Descriptors: Research Skills, College Faculty, College Students, Mathematics Instruction
Peer reviewedMcWhinnie, Harold J. – Journal of Educational Technology Systems, 1992
Discusses computer-generated design, considers the theory of dynamic symmetry, and addresses the question of abstraction and simulation. Computer-generated abstraction is compared with traditional abstract paintings on canvas, and the use of video discs to create new images and expand the visual language of the artist designer is described. (three…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Simulation, Interactive Video
Peer reviewedSchroeder, James E. – Journal of Educational Technology Systems, 1984
Describes the Pedagogical mode of instruction developed for the U.S. Army's Videodisc Interpersonal Skills Training and Assessment project, which utilizes standardized role playing simulation with immediate feedback after each decision point to teach leadership and counseling skills. Instructional features unique to interpersonal skills training…
Descriptors: Branching, Computer Assisted Instruction, Computer Simulation, Feedback
Peer reviewedGerson, Charles W. – Journal of Educational Technology Systems, 1997
Situation awareness is defined as an evaluative product based on expert performance criteria. This article examines the importance of training simulation systems in developing situation awareness, focusing on high fidelity procedural training, expert knowledge and experience, and attitude and emotional state. Discusses other related issues. (68…
Descriptors: Attitudes, Computer Simulation, Emotional Response, Experience
Peer reviewedDempsey, John; And Others – Journal of Educational Technology Systems, 1994
Discusses instructional gaming and examines the impact of Thomas Malone's theory of intrinsically motivating instruction. Relevant literature is reviewed to establish common threads, and implications of the gaming literature for future study of gaming and instructional design are suggested. (Contains 25 references.) (LRW)
Descriptors: Computer Simulation, Educational Games, Futures (of Society), Instructional Design
Peer reviewedShaw-Nickerson, Ethelrine; Kisker, Katherine – Journal of Educational Technology Systems, 1985
Describes use of computer-based simulations to evaluate educational and experiential learning as a means of according appropriate credit for clinical nursing courses and facilitating admission and progression within the existing undergraduate curriculum at Ohio State University College of Nursing. (Author/MBR)
Descriptors: Bachelors Degrees, Clinical Experience, Computer Simulation, Evaluation Methods
Peer reviewedClouse, R. Wilburn; Garrett, Larry N. – Journal of Educational Technology Systems, 1995
Describes the application of case analysis to a learner-centered microcomputer-based instructional model. Topics discussed include the use of computer-based case analysis with adult students; case planning; and two sample cases, one a decision-making model and one a technical model. (21 references) (LRW)
Descriptors: Adult Students, Computer Assisted Instruction, Computer Simulation, Decision Making
Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
Peer reviewedZhi-Cheng, Dong; Collis, Betty – Journal of Educational Technology Systems, 1994
Discusses the portability of a Canadian-made educational simulation software package, "The Electronics Workbench," to China that was part of a larger study conducted at the University of Twente (The Netherlands). Evaluation results of the software use in China are presented, including functionality for electronics education, ease of use,…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Efficiency
Peer reviewedThomson, Douglas R. – Journal of Educational Technology Systems, 1989
Examines the degree of fidelity required of a computer simulation to ensure maximum transfer of training. Simulators used in the military services for training pilots are described; relationships between fidelity, transfer, and cost are explored; and feedback to the student and measures of training effectiveness are discussed. (nine references)…
Descriptors: Computer Simulation, Cost Effectiveness, Feedback, Flight Training

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