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Aranka Bijl; Sebastiaan de Klerk; Bernard P Veldkamp; Eva de Schipper; Saskia Wools – Journal of Educational Technology Systems, 2025
Workers in many vocations rely on a wide range of information to solve problems, including Dutch municipal enforcement officials (MEOs) who require this skill when planning surveillance routes. The present study focused on the development of a digital simulation game intended for assessing domain-specific information problem solving (IPS) in…
Descriptors: Foreign Countries, Career and Technical Education, Problem Solving, Computer Games
Syed Mujahid Hussain; Aqdas Malik; Nisar Ahmad; Sheraz Ahmed – Journal of Educational Technology Systems, 2025
This study assesses the performance of ChatGPT in comparison with that of undergraduate students in 60 multiple-choice questions (MCQs) of Corporate Finance exams that sought to measure students' abilities to solve different types of questions (descriptive and numerical) and of varying difficulty levels (basic and intermediate). Our results…
Descriptors: Business Education, Finance Occupations, Undergraduate Students, Multiple Choice Tests
Kanika; Chakraverty, Shampa; Chakraborty, Pinaki – Journal of Educational Technology Systems, 2020
Courses on computer programming are included in the curricula of almost all engineering disciplines. We surveyed the research literature and identified the techniques that are commonly used by instructors for teaching these courses. We observed that visual programming and game-based learning can enhance computational thinking and problem-solving…
Descriptors: Teaching Methods, Programming, Computer Science Education, Robotics
Gideon Mensah Anapey; Clement Adamba – Journal of Educational Technology Systems, 2025
While access to digital innovations for creative learning in the Digital Age is pivotal, the preparedness of educational systems to meet children's learning digitally should there be a reemergence of a pandemic on the scale witnessed in 2019 remains unanswered by Learning Scientists. Using constructionist theory, the study examined the…
Descriptors: Educational Technology, Technology Uses in Education, Inquiry, Access to Computers
Barneva, Reneta P.; Brimkov, Valentin E.; Walters, Lisa M. – Journal of Educational Technology Systems, 2018
In all areas of human activity, decision-making based on data analysis is very important. As the availability of data grows, it becomes critical to educate not only traditional students but also those individuals who are now in the workforce, as many of them are expected to manage the complex data streams and to provide evidence and guidance for…
Descriptors: Decision Making, Data Analysis, Visualization, Measurement Techniques
Battal, Ali; Afacan Adanir, Gülgün; Gülbahar, Yasemin – Journal of Educational Technology Systems, 2021
The computer science (CS) unplugged approach intends to teach CS concepts and computational thinking skills without employing any digital tools. The current study conducted a systematic literature review to analyze research studies that conducted investigations related to implementations of CS unplugged activities. A systematic review procedure…
Descriptors: Computer Science Education, Programming, Teaching Methods, Concept Teaching
Bülbül, Buket Özüm; Güler, Mustafa – Journal of Educational Technology Systems, 2021
This article aims to examine the impact of an online learning environment enriched with computer activities on geometry achievement and geometric habits of mind (GHoM). The study includes reflections from an online application of a one-term computer-aided mathematics teaching course in which the participants were preservice teachers (PTs) enrolled…
Descriptors: Mathematics Achievement, Mathematics Education, Geometry, Preservice Teachers
Karagiorgas, Dimitrios N.; Niemann, Shari – Journal of Educational Technology Systems, 2017
In the last 10 years, gaming has evolved to the point that it is now being used as a learning medium to educate students in many different disciplines. The educational community has begun to explore the effectiveness of gaming as a learning tool and as a result two different ways of utilizing games for education have been created: Gamification and…
Descriptors: Educational Games, Video Games, Comparative Analysis, Learning Processes
Bixler, Brett A.; Land, Susan M. – Journal of Educational Technology Systems, 2011
The purpose of this research was to investigate the effects of using cognitive and metacognitive prompting strategies in a web-based learning environment to engage college students in a complex, ill-structured task. The course context was a freshman/sophomore level Information Sciences and Technology course, and the topic was web design. Four…
Descriptors: College Students, Prompting, Problem Solving, Educational Environment
Ebrahimi, Alireza – Journal of Educational Technology Systems, 2012
How does early feedback change the programming problem solving in an online environment and help students choose correct approaches? This study was conducted in a sample of students learning programming in an online course entitled Introduction to C++ and OOP (Object Oriented Programming) using the ANGEL learning management system platform. My…
Descriptors: Programming, Computer Science Education, Online Courses, Computer Mediated Communication
Coffey, John W. – Journal of Educational Technology Systems, 2010
Faculty who offer university-level technical courses through e-Learning environments must surmount several difficult challenges. Traditionally, learning in technical courses takes place through real-time interactions between instructor and students in the course of solving actual problems--a form of activity that is not possible in asynchronous…
Descriptors: Higher Education, Technical Education, Electronic Learning, Distance Education
Cetin, Aydin; Guler, Inan – Journal of Educational Technology Systems, 2011
Web3D presents many opportunities for learners in a virtual world or virtual environment over the web. This is a great opportunity for open-distance education institutions to benefit from web3d technologies to create courses with interactive 3d materials. There are many open source and commercial products offering 3d technologies over the web…
Descriptors: Distance Education, Decision Making, Virtual Classrooms, Internet
Unuakhalu, Mike F. – Journal of Educational Technology Systems, 2009
This study integrated object-oriented programming instruction with transfer training activities in everyday tasks, which might provide a mechanism that can be used for efficient problem solving. Specifically, a Visual BASIC embedded with everyday tasks group was compared to another group exposed to Visual BASIC instruction only. Subjects were 40…
Descriptors: Undergraduate Students, Programming Languages, Computer Science Education, Transfer of Training
Peer reviewedBetz, Joseph A. – Journal of Educational Technology Systems, 1996
Discusses the educational uses of computer games and simulations and describes a study conducted at the State University of New York College at Farmingdale that used the computer game "Sim City 2000." Highlights include whole systems learning, problem solving, student performance, nonparametric statistics, and treatment of experimental…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Games, Computer Simulation
Zucker, Andrew A. – Journal of Educational Technology Systems, 2006
Computers running appropriate software hold great promise for teaching and learning mathematics. To this end, SRI International developed an integrated, computer-based problem solving environment called "Math Insight" that included interactive tools, such as a spreadsheet and dynamic geometric sketches, and professionally produced videos used to…
Descriptors: Mathematics Skills, Geometric Concepts, Educational Technology, Mathematics Education

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