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Adeyinka Tella; Yusuf Ayodeji Ajani; Aderinola Ololade Dunmade – Journal of Educational Technology Systems, 2025
The study investigated academics' experience using multimedia technologies for online engagements in the era of the new normal in Nigerian library schools. The study adopted a quantitative method approach using a survey design. The sample was drawn using total enumeration, which included all of the 98 respondents (researchers -- the lecturers in…
Descriptors: Foreign Countries, Library Schools, College Faculty, Multimedia Materials
Disa Cornish; Zak Larter – Journal of Educational Technology Systems, 2024
ChatGPT and AI programs are creating a stir on college campuses nationwide. Concerns about cheating are strong and many instructors are adopting new teaching strategies to dissuade students from using the technology in assignments. In the present study, undergraduate students in an introductory epidemiology course were assigned to use ChatGPT to…
Descriptors: Artificial Intelligence, Student Attitudes, Synchronous Communication, Computer Software
Ie May Freeman; HeeKap Lee; Richard Barsh – Journal of Educational Technology Systems, 2024
Mixed-reality simulation (MRS) is a new and advanced technology implemented in Educator Preparation Programs (EPP) across the United States. However, more research is needed on the effectiveness of MRS in EPPs and its impact on beginning teacher candidates. This study sought to determine the effect of teacher candidates after utilizing MRS and its…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Technological Literacy
Richard Brown; Elizabeth Sillence; Dawn Branley-Bell – Journal of Educational Technology Systems, 2025
We investigate perceptions of AI among university students and staff, focusing on sociodemographic predictors of use, attitudes and literacy. We follow an explanatory mixed-methods approach: an online survey (269 students and staff) capturing self-reported AI use, attitudes, and literacy, and 24 semi-structured online interviews exploring barriers…
Descriptors: Artificial Intelligence, Technology Uses in Education, College Students, Student Attitudes
Chen, Li-Ling – Journal of Educational Technology Systems, 2012
With the growing needs to address the challenges that new teachers face and the popularity of social networking technology, this study explores how to increase the effectives of teaching through the use of such technology, and how the technology may serve to promote collaboration and open new resources of support in public education. In this…
Descriptors: Elementary School Teachers, Inservice Teacher Education, Definitions, Barriers
Malm, Eric; Defranco, Joanna F. – Journal of Educational Technology Systems, 2012
Colleges and universities have spent significant financial and human resources deploying and promoting educational technologies, including Learning Management Systems (LMS). A large body of research now exists on the impact of technology on student learning, including the roles of blended learning, hybrid classes, and distance learning. Yet,…
Descriptors: Blended Learning, Integrated Learning Systems, Educational Technology, Influence of Technology
Aaron, Lynn S.; Roche, Catherine M. – Journal of Educational Technology Systems, 2011
"Cloud computing" refers to the use of computing resources on the Internet instead of on individual personal computers. The field is expanding and has significant potential value for educators. This is discussed with a focus on four main functions: file storage, file synchronization, document creation, and collaboration--each of which…
Descriptors: Internet, Cooperation, College Faculty, Computer Mediated Communication
Teoh, Jase – Journal of Educational Technology Systems, 2012
An in-depth qualitative study with nine secondary pre-service teachers from an undergraduate "Language and Literacy" class was conducted to examine the potential of simulation using Second Life (SL) in teacher education. Games and simulations were operationally defined in the broadest sense to distinguish key characteristics between…
Descriptors: Computer Uses in Education, Computer Simulation, Simulated Environment, Role Playing
Khine, Myint Swe; Saleh, Issa M. – Journal of Educational Technology Systems, 2009
Computer games as new media culture have become increasing popular among young people. Today most children play a different genre of games at different times depending on their age, maturity, and opportunity. While some researchers advocate that similar to computer literacy and information literacy, game literacy will be one of the requirements…
Descriptors: Middle School Students, Males, Video Games, Foreign Countries

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