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Sean Hickey; Ana-Paula Correia – Journal of Educational Technology Systems, 2024
Evolving from its instructional design origins and directly related to contemporary learning experience design (LXD), learning design has emerged as a movement within the field of workplace learning and development that seeks to shift the focus of training and education from the content to the learner. The origins of this learner focus can be…
Descriptors: Instructional Design, Educational Experience, Learning Experience, Job Training
Mose, Patrick O. – Journal of Educational Technology Systems, 2022
Teaching and learning globally has experienced a disruptive shift because of the Novel Coronavirus (COVID-19) pandemic. Many colleges and universities now encounter challenges of continuing to teach face-to-face amidst the health emergency. As a result, institutions have sought innovative means to maintain teaching and learning. Universities in…
Descriptors: Instructional Design, Crisis Management, Teaching Experience, College Faculty
Hsu, Hui-Ching Kayla – Journal of Educational Technology Systems, 2020
The rise of online courses has created an ongoing demand for instructional designers in higher education. Collaboration between faculty and instructional designers in developing online engineering courses has therefore increased. Potential challenges during the collaboration can be addressed when faculty and instructional designers have a mutual…
Descriptors: Online Courses, Instructional Design, Engineering Education, College Faculty
Gardner, Joel; Barclay, Matt; Kong, Younghee; LeVally, Carolyn – Journal of Educational Technology Systems, 2020
Evaluation skills are complex and require careful design to teach effectively. In our master's program in Instructional Design and Performance Technology, students experienced unnecessary difficulty in our evaluation course. To facilitate students' success, we redesigned the course using interactive media and the first principles of instruction, a…
Descriptors: Acceleration (Education), Graduate Students, Assessment Literacy, Instructional Design
Steele, Patricia; Burleigh, Cheryl; Kroposki, Margaret; Magabo, Myrene; Bailey, Liston – Journal of Educational Technology Systems, 2020
Developers and designers of virtual and augmented reality (VR/AR) products are expressing concerns regarding accountability for ethical design and use of VR/AR products in virtual learning environments. Within the field of education, more research is needed to determine how VR/AR designers make decisions regarding ethical issues, and particularly…
Descriptors: Ethics, Computer System Design, Computer Simulation, Instructional Design
Singh, Jitendra; Evans, Erica; Reed, Amber; Karch, Lisa; Qualey, Karen; Singh, Lovely; Wiersma, Hannah – Journal of Educational Technology Systems, 2022
This exploratory study builds upon the expertise of a panel of faculty, administrators, students, and instructional designers (IDs) who lived through the pandemic and dealt with the associated challenges firsthand. These participants provided insight on how to establish systems that would create successful online teaching and learning…
Descriptors: COVID-19, Pandemics, Immunization Programs, Online Courses
Gal, Diane; Lewis, Mark – Journal of Educational Technology Systems, 2018
Promoted as a way to enhance learning and improve efficiencies, the steady rise of technology adoption across higher education has created both new opportunities and new challenges. Borrowing principles of design thinking and related user- or learner-centered design practices, this descriptive case study offers an example of how institutions of…
Descriptors: Electronic Learning, Instructional Design, Case Studies, College Instruction
Park, Yun Claire – Journal of Educational Technology Systems, 2022
The discrepancy between students' understanding of domain knowledge and their actual competencies to use tacit knowledge for a given task has been an issue to consider when instruction is designed, implemented, and revised. In this study, the researcher examines teaching and learning processes in which a Problem-Based Learning (PBL) design model…
Descriptors: Learning Experience, Problem Based Learning, Teaching Methods, Instructional Design
Bülbül, Buket Özüm; Güler, Mustafa – Journal of Educational Technology Systems, 2021
This article aims to examine the impact of an online learning environment enriched with computer activities on geometry achievement and geometric habits of mind (GHoM). The study includes reflections from an online application of a one-term computer-aided mathematics teaching course in which the participants were preservice teachers (PTs) enrolled…
Descriptors: Mathematics Achievement, Mathematics Education, Geometry, Preservice Teachers
Christopoulos, Athanasios; Kajasilta, Henri; Salakoski, Tapio; Laakso, Mikko-Jussi – Journal of Educational Technology Systems, 2020
The vast development and expansion of educational technology has led to the deconstruction of various barriers and challenges that the traditional approaches were incapable of overcoming. However, a field that still holds a great deal of interest and needs to be strengthened concerns the practices that surround mathematics education. Digital…
Descriptors: Elementary School Mathematics, Mathematics Instruction, Educational Technology, Technology Uses in Education
Johnston, Elizabeth; Olivas, Gerald; Steele, Patricia; Smith, Cassandra; Bailey, Liston – Journal of Educational Technology Systems, 2018
New virtual reality (VR) applications for education appear frequently in the marketplace but rarely contain explicit pedagogies. The research objective of this study was to identify and categorize principles and practices of pedagogy that are evident but not articulated in selected VR applications for education. Analysis of public content for the…
Descriptors: Computer Simulation, Electronic Learning, Educational Principles, Content Analysis
Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement

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