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Randi Proska Sandra; Wu-Yuin Hwang; Afifah Zafirah; Uun Hariyanti; Engkizar Engkizar; Ahmaddul Hadi; Ahmad Fauzan – Journal of Educational Computing Research, 2024
Argumentative writing is a fundamental aspect of undergraduate students' academic and scientific writing related to critical thinking and problem-solving skills. However, previous studies have shown that students face various difficulties with argumentative writing, such as unclear and illogical ideas, less-structured arguments, and unbalanced…
Descriptors: Persuasive Discourse, Writing (Composition), Undergraduate Students, Writing Skills
Çakiroglu, Ünal; Gökoglu, Seyfullah – Journal of Educational Computing Research, 2019
This study suggests a design model for developing virtual reality (VR)-based learning environments which can be used for basic behavioral skills training. VR-Based Fire Safety Training Environment (VR-FST) was designed considering the principles of the persuasive technology. Following the suggested model, VR-FST was setup by integrating…
Descriptors: Computer Uses in Education, Computer Simulation, Interpersonal Communication, Training
Kazakoff, Elizabeth R.; Bers, Marina Umaschi – Journal of Educational Computing Research, 2014
This article examines the impact of programming robots on sequencing ability in early childhood. Thirty-four children (ages 4.5-6.5 years) participated in computer programming activities with a developmentally appropriate tool, CHERP, specifically designed to program a robot's behaviors. The children learned to build and program robots over three…
Descriptors: Robotics, Early Childhood Education, Programming, Computer Uses in Education
Eseryel, Deniz; Ge, Xun; Ifenthaler, Dirk; Law, Victor – Journal of Educational Computing Research, 2011
Following a design-based research framework, this article reports two empirical studies with an educational MMOG, called "McLarin's Adventures," on facilitating 9th-grade students' complex problem-solving skill acquisition in interdisciplinary STEM education. The article discusses the nature of complex and ill-structured problem solving…
Descriptors: Educational Games, Problem Solving, Followup Studies, Skill Development
Burgess, Melissa L.; Ice, Phil – Journal of Educational Computing Research, 2011
In this study, we examined optimal experience and the antecedents of flow as reported by college-level developmental reading students using "Second Life", a multi-user virtual environment. In an educational context, "Second Life" provided a space for demonstrating 21st century skills including communication, collaboration, problem-solving, and…
Descriptors: Developmental Programs, Virtual Classrooms, Remedial Reading, College Students
Koh, Joyce H. L.; Frick, Theodore W. – Journal of Educational Computing Research, 2009
Technology skills instruction is an important component of educational technology courses, which has been shown to raise pre-service teachers' computer self-efficacy. Computer self-efficacy, in turn, is positively related to their self-efficacy for technology integration. Studies of undergraduate technology skills instruction found that classroom…
Descriptors: Preservice Teacher Education, Preservice Teachers, Self Efficacy, Teacher Educators
Graham, Charles R.; Tripp, Tonya; Wentworth, Nancy – Journal of Educational Computing Research, 2009
This study explores the efforts at Brigham Young University to improve preservice candidates' technology integration using the Teacher Work Sample (TWS) as an assessment tool. Baseline data that was analyzed from 95 TWSs indicated that students were predominantly using technology for productivity and information presentation purposes even though…
Descriptors: Field Instruction, Work Sample Tests, Technology Integration, Educational Technology
Peer reviewedMayer, Richard E.; Quilici, Jill L.; Moreno, Roxana – Journal of Educational Computing Research, 1999
An after-school computer club was developed in which language-minority children learned to master a series of educational computer games through reading instructions, interacting with peers, and interacting with adult mentors. Results show how an informal educational environment can foster generalizable problem-solving skills that transfer to…
Descriptors: After School Education, After School Programs, Computer Games, Computer Uses in Education
Peer reviewedTaylor, Holly A.; Jensen, Michael D.; Renshaw, Carl E. – Journal of Educational Computing Research, 1997
Describes two studies that assessed decision-making skills using common cognitive errors and evaluated the impact of computer-based role-playing exercises on the development of these skills. Results with high school students, undergraduates, and earth science professionals are discussed which indicate that well-designed computer-based laboratories…
Descriptors: Cognitive Development, Computer Simulation, Computer Uses in Education, Decision Making
Peer reviewedMandinach, Ellen B.; Linn, Marcia C. – Journal of Educational Computing Research, 1986
In this review of the research on how current computer learning environments can foster the acquisition of complex cognitive skills, two issues emerge: (1) what cognitive accomplishments are likely in the computer environment; and (2) what factors predispose students to benefit from the environment. (MBR)
Descriptors: Academic Ability, Access to Education, Cognitive Processes, Computer Simulation

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