Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Prior Learning | 4 |
Science Instruction | 4 |
Teaching Methods | 3 |
Computer Software | 2 |
Correlation | 2 |
High School Students | 2 |
Learner Engagement | 2 |
Outcomes of Education | 2 |
Adolescents | 1 |
Affective Behavior | 1 |
Astronomy | 1 |
More ▼ |
Source
Journal of Educational… | 4 |
Author
Azevedo, Roger | 1 |
Best, Rachel M. | 1 |
Chen, Yu-Chi | 1 |
Craig, Scotty D. | 1 |
Hou, Huei-Tse | 1 |
Huang, Wen | 1 |
Johnson-Glenberg, Mina C. | 1 |
McNamara, Danielle S. | 1 |
O'Reilly, Tenaha P. | 1 |
Ozuru, Yasuhiro | 1 |
Roscoe, Rod D. | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
High Schools | 2 |
Grade 7 | 1 |
Grade 8 | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chen, Yu-Chi; Hou, Huei-Tse; Wu, Chang-Hsin – Journal of Educational Computing Research, 2023
A scaffolding-based mind tool was designed to allow teachers to easily create lesson plans for in-class gamified activities and to embed various scaffoldings in the lesson plan design. The purpose of this study was to investigate the learning outcomes of a scaffolding-based mind tool integrated with gamified learning activities applied to a…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Game Based Learning, Instructional Effectiveness
Huang, Wen; Roscoe, Rod D.; Craig, Scotty D.; Johnson-Glenberg, Mina C. – Journal of Educational Computing Research, 2022
Virtual reality (VR) has a high potential to facilitate education. However, the design of many VR learning applications was criticized for lacking the guidance of explicit and appropriate learning theories. To advance the use of VR in effective instruction, this study proposed a model that extended the cognitive-affective theory of learning with…
Descriptors: Affective Behavior, Learning Theories, Computer Simulation, Teaching Methods
Winters, Fielding I.; Azevedo, Roger – Journal of Educational Computing Research, 2005
Sixty-two high-school biology students, paired heterogeneously based on prior knowledge, learned about genetic using GenScope, a computer-based learning environment (CBLE), over four 90-minute class periods. Differences between low and high prior knowledge students emerged with convergence of verbal process data and pre- and post-test product…
Descriptors: High School Students, Computer Assisted Instruction, Prior Learning, Science Instruction
McNamara, Danielle S.; O'Reilly, Tenaha P.; Best, Rachel M.; Ozuru, Yasuhiro – Journal of Educational Computing Research, 2006
This study examines the benefits of reading strategy training on adolescent readers' comprehension of science text. Training was provided via an automated reading strategy trainer called the Interactive Strategy Trainer for Active Reading and Thinking (iSTART), which is an interactive reading strategy trainer that utilizes animated agents to…
Descriptors: Reading Comprehension, Adolescents, Reading Strategies, Teaching Methods