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Trakunphutthirak, Ruangsak; Lee, Vincent C. S. – Journal of Educational Computing Research, 2022
Educators in higher education institutes often use statistical results obtained from their online Learning Management System (LMS) dataset, which has limitations, to evaluate student academic performance. This study differs from the current body of literature by including an additional dataset that advances the knowledge about factors affecting…
Descriptors: Information Retrieval, Pattern Recognition, Data Analysis, Information Technology
Hamlen, Karla R. – Journal of Educational Computing Research, 2009
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…
Descriptors: Elementary School Students, Creativity, Play, Video Games
Vogel, Jennifer J.; Vogel, David S.; Cannon-Bowers, Jan; Bowers, Clint A.; Muse, Kathryn; Wright, Michelle – Journal of Educational Computing Research, 2006
Substantial disagreement exists in the literature regarding which educational technology results in the highest cognitive gain for learners. In an attempt to resolve this dispute, we conducted a meta-analysis to decipher which teaching method, games and interactive simulations or traditional, truly dominates and under what circumstances. It was…
Descriptors: Teaching Methods, Educational Technology, Simulation, Computers

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