Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 4 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
Source
| Journal of Educational… | 4 |
Author
| Abouelenein, Yousri Attia… | 1 |
| Biling Hu | 1 |
| Cheng, Mengmeng | 1 |
| Gang Zhao | 1 |
| Huiyan Ye | 1 |
| Jing Wang | 1 |
| Li, Xinfeng | 1 |
| Lijun Yang | 1 |
| Nagy Elmaadaway, Mohamed Ali | 1 |
| Oi-Lam Ng | 1 |
| Wang, Xinyue | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 4 |
| Information Analyses | 1 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Secondary Education | 2 |
| Early Childhood Education | 1 |
| Elementary Secondary Education | 1 |
| Grade 10 | 1 |
| High Schools | 1 |
| Preschool Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Huiyan Ye; Oi-Lam Ng; Zhihao Cui – Journal of Educational Computing Research, 2024
Computational thinking (CT) has received much attention in mathematics education in recent years, and researchers have begun to experiment with the integration of CT into mathematics education to promote students' CT and mathematical thinking (MT) development. However, there is a lack of empirical evidence and new theoretical perspectives on the…
Descriptors: Programming, Thinking Skills, Mathematics Skills, Mathematical Logic
Gang Zhao; Lijun Yang; Biling Hu; Jing Wang – Journal of Educational Computing Research, 2025
Human-computer collaboration is an effective way to learn programming courses. However, most existing human-computer collaborative programming learning is supported by traditional computers with a relatively low level of personalized interaction, which greatly limits the efficiency of students' efficiency of programming learning and development of…
Descriptors: Artificial Intelligence, Man Machine Systems, Programming, Learning Strategies
Wang, Xinyue; Cheng, Mengmeng; Li, Xinfeng – Journal of Educational Computing Research, 2023
Computational thinking (CT) is considered a fundamental skill that everyone in the 21st century should have. Game-based learning (GBL) may be used to teach CT, and it's necessary to clarify how to design and implement game-based CT teaching. The literature was systematically searched for empirical studies published between 2011 and 2021.…
Descriptors: Computation, Thinking Skills, Game Based Learning, Teaching Methods
Abouelenein, Yousri Attia Mohamed; Nagy Elmaadaway, Mohamed Ali – Journal of Educational Computing Research, 2023
The current study aims to determine the effect of teaching a mechanic neuro-computerized course through virtual learning environments (VLE) to develop computational thinking among mathematics pre-service teachers. The neuro-computerized virtual learning environments (NCVLE) model was designed to be used to teach the mechanics course to third-year…
Descriptors: Computation, Thinking Skills, Electronic Learning, Learning Strategies

Peer reviewed
Direct link
