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Minkai Wang; Di Zhang; Jingdong Zhu; Hanjie Gu – Journal of Educational Computing Research, 2025
Scientific knowledge is often abstract and challenging, making it difficult for students to apply these concepts effectively. Digital game-based learning (DGBL) offers an engaging and immersive approach, but the fixed resources and predetermined learning paths in most games limit its ability to adapt to individual learners' needs. Large language…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Academic Achievement
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Huang, Wen; Roscoe, Rod D.; Craig, Scotty D.; Johnson-Glenberg, Mina C. – Journal of Educational Computing Research, 2022
Virtual reality (VR) has a high potential to facilitate education. However, the design of many VR learning applications was criticized for lacking the guidance of explicit and appropriate learning theories. To advance the use of VR in effective instruction, this study proposed a model that extended the cognitive-affective theory of learning with…
Descriptors: Affective Behavior, Learning Theories, Computer Simulation, Teaching Methods
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Asoodar, Maryam; Atai, Mahmood Reza; Vaezi, Shahin – Journal of Educational Computing Research, 2016
This article reports a mixed-method research probing the effect of utilizing a blog-buddy system on English for academic purposes learners' writing performance. Sixty Iranian undergraduate engineering students at Iran University of Science and Technology Virtual Campus participated in this study. Our analysis of the students' writings indicated…
Descriptors: Foreign Countries, Student Journals, Electronic Journals, Web Sites