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Chieh-Ju Tsao; Chun-Sheng Chang; Chih-Hung Chen – Journal of Educational Computing Research, 2025
Prior research has emphasized that two-tier tests are an effective approach to guiding students through game tasks; furthermore, self-efficacy, which is potentially related to students' surroundings and academic performance, has a positive impact on students' cognitive outcomes in games. This implies the significance of conducting a study to probe…
Descriptors: Game Based Learning, Elementary School Students, Grade 6, Foreign Countries
Keunjae Kim; Kyungbin Kwon – Journal of Educational Computing Research, 2024
This study presents an inclusive K-12 AI curriculum for elementary schools, focusing on six design principles to address gender disparities. The curriculum, designed by the researchers and an elementary teacher, uses tangible tools, and emphasizes collaboration in solving daily problems. The MANOVA results revealed initial gender differences in AI…
Descriptors: Artificial Intelligence, Curriculum Development, Inclusion, Elementary Secondary Education
Zhu, Sha; Yang, Harrison Hao; Wu, Di; Chen, Feixiong – Journal of Educational Computing Research, 2021
Although the current landscape in education emphasizes the importance of developing students' information literacy in formal education settings, little attention has been paid to information literacy within the context of social media use. This study investigated the relationship between information literacy and social media competence (SMC) among…
Descriptors: Correlation, Information Literacy, Media Literacy, Social Media
Zha, Shenghua; Morrow, Debra A. L.; Curtis, Jennifer; Mitchell, Shane – Journal of Educational Computing Research, 2021
Computer science and computational thinking (CT) education in K-12 schools have been escalating in recent years. A couple of CT instructional models have been proposed to depict the roles of CT in K-16 education. Yet, neither of them discussed CT infusion into a subject course. In this article, we proposed a CT-integration model called…
Descriptors: Spanish, Second Language Instruction, High School Students, Thinking Skills
Kiliç, Servet; Gökoglu, Seyfullah; Öztürk, Mücahit – Journal of Educational Computing Research, 2021
In this research, a scale was developed to determine the programming-oriented computational thinking skills of university students. The participants were 360 students studying in various departments at different universities in Turkey for computer programming. The scale consists of 33 items under conceptual knowledge, algorithmic thinking, and…
Descriptors: Test Validity, Test Reliability, Test Construction, Programming
Yu, Zhonggen; Gao, Mingle; Wang, Lifei – Journal of Educational Computing Research, 2021
While educational games have been increasingly popular in education, insufficient studies have comprehensively reviewed their effectiveness. To complement this missing link, this study explored game-based learning outcomes including academic achievements, problem-solving, and critical thinking abilities, knowledge, learning efficiency, skills,…
Descriptors: Instructional Effectiveness, Educational Games, Game Based Learning, Student Motivation
Zhong, Baichang; Si, Qiuju – Journal of Educational Computing Research, 2021
Studies have indicated the importance of scaffolding in the problem-solving process, as well as the potential of integrating learning content into the troubleshooting tasks. However, few have explored in depth the learning process during troubleshooting via scaffolds while also taking students' cognitive load into account. To address this issue,…
Descriptors: Troubleshooting, Scaffolding (Teaching Technique), Instructional Effectiveness, Difficulty Level
Hsiao, Hsien-Sheng; Tsai, Fu-Hsing; Hsu, I.-Ying – Journal of Educational Computing Research, 2020
Past studies have suggested that young people lack knowledge regarding food safety, and that food safety education is appropriate for integration into science education since it often involves science knowledge. Thus, this study combined the methods of inquiry-based and game-based learning to develop a computer detective game, called the Poison…
Descriptors: Computer Games, Educational Games, Safety Education, Food
Engelmann, Tanja – Journal of Educational Computing Research, 2014
For effective communication and collaboration in learning situations, it is important to know what the collaboration partners know. However, the acquisition of this knowledge is difficult, especially in collaborating groups with spatially distributed members. One solution is the "Knowledge and Information Awareness" approach developed by…
Descriptors: Cooperation, Visualization, Knowledge Level, Program Effectiveness
Peer reviewedPutnam, Ralph T.; And Others – Journal of Educational Computing Research, 1986
High school students' misunderstandings of the conceptual machine of the BASIC programming language were examined using a screening test and structured interviews to determine their understanding of fundamental concepts such as variables, assignments, loops, flow and control, and tracing and debugging. (MBR)
Descriptors: Abstract Reasoning, Achievement Rating, Error Patterns, Interviews

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